aboutsummaryrefslogtreecommitdiff
path: root/engines/chewy
AgeCommit message (Collapse)Author
2017-01-08CHEWY: Add console command to change scenesFilippos Karapetis
2017-01-08CHEWY: Initial implementation of scene sprites, props and hotspotsFilippos Karapetis
2017-01-08CHEWY: Make the error for invalid text resources more verboseFilippos Karapetis
2017-01-08CHEWY: Clean up cursors a bitFilippos Karapetis
2016-11-13CHEWY: Plug memory leaksEugene Sandulenko
2016-11-01CHEWY: Add additional version information to detection entriesrootfather
2016-10-16CHEWY: Add detection entries for German versionsrootfather
2016-10-10CHEWY: Create a scene classFilippos Karapetis
2016-10-10CHEWY: Remove duplicate tableFilippos Karapetis
2016-10-10CHEWY: Move cursor related functions into a separate fileFilippos Karapetis
2016-10-10CHEWY: Add support for palette fadeout to videosFilippos Karapetis
2016-10-10CHEWY: Fix typoFilippos Karapetis
2016-10-09CHEWY: Initial work on converting TMF music data back to MOD dataFilippos Karapetis
This way, we can use our regular Protracker MOD player
2016-10-09CHEWY: Move all sound functions into sound.*Filippos Karapetis
2016-10-09CHEWY: Use atds.tap for detectionFilippos Karapetis
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection
2016-10-09CHEWY: Pass the text parameter of getLine() by referenceFilippos Karapetis
Saves an unneeded copy
2016-10-07CHEWY: Fix undefined behaviorFilippos Karapetis
2016-10-07CHEWY: Properly dispose audio streams after useFilippos Karapetis
2016-10-07CHEWY: Const correctnessFilippos Karapetis
2016-10-07CHEWY: Use new instead of malloc() in the CFO video decoderFilippos Karapetis
Thanks to wjp for noticing this
2016-10-05CHEWY: Optimize font drawingFilippos Karapetis
Thanks to _sev for the suggestion
2016-10-05CHEWY: Add support for in-game textsFilippos Karapetis
2016-10-04CHEWY: Initial support for in-game texts (game dialog texts)Filippos Karapetis
2016-10-03CHEWY: Properly handle the text encryption in atds.tap (game texts)Filippos Karapetis
2016-10-03CHEWY: Process events while waiting for video music to endFilippos Karapetis
2016-10-03CHEWY: Mask potentially overflown palette valuesFilippos Karapetis
2016-10-03CHEWY: Fix define for chewy.hFilippos Karapetis
2016-10-03CHEWY: TCF resources contain error messages, not in-game textFilippos Karapetis
2016-10-03CHEWY: Fix compilationFilippos Karapetis
2016-10-03CHEWY: Fix warnings about shadowed and unused variablesFilippos Karapetis
2016-10-03CHEWY: Some cleanup, and remove a seemingly unused resourceFilippos Karapetis
2016-10-03CHEWY: Rename some variablesFilippos Karapetis
2016-10-03CHEWY: Implement initial sprite drawing, font loading and text drawingFilippos Karapetis
2016-10-03CHEWY: Use virtual destructors. Some cleanupFilippos Karapetis
2016-10-03CHEWY: Add the event manager to module.mkFilippos Karapetis
2016-10-03CHEWY: Add an event manager, and get rid of g_engineFilippos Karapetis
2016-10-03CHEWY: Initial work on cursor animationsFilippos Karapetis
2016-10-03CHEWY: Initial support for game spritesFilippos Karapetis
2016-10-03CHEWY: Remove some unused CFO video custom sub chunksFilippos Karapetis
2016-10-03CHEWY: Add support for sound effects in videosFilippos Karapetis
2016-10-03CHEWY: Properly close videos when they endFilippos Karapetis
2016-10-03CHEWY: Add initial video (CFO) playerFilippos Karapetis
The game's videos are modified FLICs. There are some changes needed to our FLIC decoder, which are included in a separate commit
2016-10-03CHEWY: Initial work on game videosFilippos Karapetis
2016-10-03CHEWY: Add a TODO for the currently unhandled resource filesFilippos Karapetis
2016-10-03CHEWY: Add support for encrypted text resourcesFilippos Karapetis
These are mainly used for error messages
2016-10-03CHEWY: Use a specialized resource handler for each resourceFilippos Karapetis
2016-10-03CHEWY: Add methods for playing sound, speech and music to the debuggerFilippos Karapetis
2016-10-03CHEWY: Add a sound player class and use the proper game resolutionFilippos Karapetis
Currently, speech and sound effects are supported, but the current music playing implementation is wrong, as the game's music is encoded in custom MOD-like files. With the current music implementation, the PCM parts of these files are played
2016-10-03CHEWY: Add support for SFX and speech resources to the resource managerFilippos Karapetis
2016-10-03CHEWY: Another bugfix for drawImage()Filippos Karapetis