Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-10 | Use our standard save file manager class to read and write the save games, | Torbjörn Andersson | |
instead of putting them in the current working directory. svn-id: r21741 | |||
2006-04-09 | Moved GameSettings to namespace Cine; moved savePath to various.cpp | Max Horn | |
svn-id: r21733 | |||
2006-04-08 | Split the opcodes into individual functions. This could easily cause | Torbjörn Andersson | |
regressions, but hopefully not too many. While doing this, I noticed I had gotten at least one of the stubs I added recently wrong. That's hopefully fixed now. svn-id: r21693 | |||
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵ | Max Horn | |
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689 | |||
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵ | Max Horn | |
distinguish them) svn-id: r21686 | |||
2006-04-08 | Began collecting hard-coded language-specific strings in a new initLanguage() | Torbjörn Andersson | |
function. It's now possible to choose between English and French menus, and the command string preposition in English is "on", not "sur". There are still plenty of hard-coded French messages to do with savegame handling. I haven't done anything about them. svn-id: r21682 | |||
2006-04-01 | Removed superfluous addDefaultDirectory call, as well as two unused bad ↵ | Max Horn | |
member vars svn-id: r21532 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-23 | Make copy protection in OS and FW turnable. Still buggy | Eugene Sandulenko | |
svn-id: r21411 | |||
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir | |
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338 | |||
2006-03-15 | added mouse cursors | Gregory Montoir | |
svn-id: r21321 | |||
2006-03-09 | oo'ified sound code and added basic support for OS adlib music. | Gregory Montoir | |
svn-id: r21186 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-03-02 | fixed compilation. | Gregory Montoir | |
svn-id: r21014 | |||
2006-02-27 | cleanup | Gregory Montoir | |
svn-id: r20957 | |||
2006-02-25 | cleanup (endianess fixes, fixed partBufferStruct structure) | Gregory Montoir | |
svn-id: r20881 | |||
2006-02-25 | Some more cine header cleanup | Max Horn | |
svn-id: r20859 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 | |||
2006-02-24 | cleanup | Gregory Montoir | |
svn-id: r20846 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20835 | |||
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell | |
svn-id: r20821 | |||
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko | |
svn-id: r20813 |