Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-17 | Patch #2019455: Patch for reducing the BSS size of Cine engine. | Kari Salminen | |
svn-id: r33087 | |||
2008-07-14 | Fix for bug #2016647 (FW: crash with italian amiga version). | Kari Salminen | |
- Consists of a workaround for a script bug that used local variable 251 when it should've used global variable 251. - Also added a fix for a crash when failing copy protection in Amiga or Atari ST versions of Future Wars. NOTE: That any of the Amiga or Atari ST versions of Future Wars haven't crashed right in the beginning before seems like plain luck because accessing local variable 251 is out of bounds! svn-id: r33068 | |||
2008-06-11 | No need to specify CaseSensitiveString_Hash explicitly anymore | Max Horn | |
svn-id: r32663 | |||
2007-12-09 | - minor screen fix for OS | Gregory Montoir | |
- added new debug channel for sound - updated 2 opcodes comments svn-id: r29790 | |||
2007-12-07 | backported some changes for OS | Gregory Montoir | |
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file) - delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers - relation script run count should be set in _localVars[0] - added comments for some "special" script variables svn-id: r29749 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵ | Gregory Montoir | |
Also removed the use of Common::File global objects. svn-id: r27021 | |||
2007-05-13 | removed duplicated code (BASESON datafiles can be loaded with the existing ↵ | Gregory Montoir | |
bundle related functions) svn-id: r26836 | |||
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko | |
svn-id: r25156 | |||
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko | |
svn-id: r24787 | |||
2006-11-14 | Added per game target saves. | Eugene Sandulenko | |
svn-id: r24718 | |||
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko | |
svn-id: r24678 | |||
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko | |
svn-id: r24320 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-12 | Fix script dumping | Eugene Sandulenko | |
svn-id: r21820 | |||
2006-04-12 | cleanup | Eugene Sandulenko | |
svn-id: r21819 | |||
2006-04-12 | DEBUG_SCRIPT -> debugC | Eugene Sandulenko | |
svn-id: r21816 | |||
2006-04-10 | Use our standard save file manager class to read and write the save games, | Torbjörn Andersson | |
instead of putting them in the current working directory. svn-id: r21741 | |||
2006-04-09 | Moved GameSettings to namespace Cine; moved savePath to various.cpp | Max Horn | |
svn-id: r21733 | |||
2006-04-01 | Removed superfluous addDefaultDirectory call, as well as two unused bad ↵ | Max Horn | |
member vars svn-id: r21532 | |||
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko | |
svn-id: r21412 | |||
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir | |
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338 | |||
2006-02-25 | Some more cine header cleanup | Max Horn | |
svn-id: r20859 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | - avoid using typedef for structs (it is just not necessary in C++) | Max Horn | |
- added a const/static here and there - started to reduce header dependencies svn-id: r20856 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 | |||
2006-02-24 | cleanup | Gregory Montoir | |
svn-id: r20846 | |||
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell | |
svn-id: r20821 | |||
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko | |
svn-id: r20813 |