Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-03 | Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access | Torbjörn Andersson | |
path.) svn-id: r24805 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko | |
svn-id: r24678 | |||
2006-11-10 | Next step in AdvancedDetector unification. Moved all common functions to | Eugene Sandulenko | |
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670 | |||
2006-11-03 | got rid of two memory leaks | Gregory Montoir | |
svn-id: r24589 | |||
2006-10-24 | const correctness | Max Horn | |
svn-id: r24488 | |||
2006-10-15 | Added MD5 for Future Wars included in the UK "Classic Collection". | Torbjörn Andersson | |
svn-id: r24343 | |||
2006-10-15 | Reanmed CD -> "256 colors" | Eugene Sandulenko | |
svn-id: r24339 | |||
2006-10-15 | Since proper detection is added to CinE, build it by default and | Eugene Sandulenko | |
announce as supported. Future Wars is completable. svn-id: r24321 | |||
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko | |
svn-id: r24320 |