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path: root/engines/cine/detection.cpp
AgeCommit message (Collapse)Author
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
svn-id: r24881
2006-12-07Remove unneeded #includeEugene Sandulenko
svn-id: r24813
2006-12-03Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN accessTorbjörn Andersson
path.) svn-id: r24805
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ↵Max Horn
#define hell it consisted of previously) svn-id: r24685
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
svn-id: r24678
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670
2006-11-03got rid of two memory leaksGregory Montoir
svn-id: r24589
2006-10-24const correctnessMax Horn
svn-id: r24488
2006-10-15Added MD5 for Future Wars included in the UK "Classic Collection".Torbjörn Andersson
svn-id: r24343
2006-10-15Reanmed CD -> "256 colors"Eugene Sandulenko
svn-id: r24339
2006-10-15Since proper detection is added to CinE, build it by default andEugene Sandulenko
announce as supported. Future Wars is completable. svn-id: r24321
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
svn-id: r24320