Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-28 | CINE: Implement extra GUI options using AD's features. | Johannes Schickel | |
2015-05-17 | CINE: Add English DOS demo of Operation Stealth. | Kirben | |
2014-02-18 | CINE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-07-16 | CINE: Mark Operation Stealth as Unstable. | D G Turner | |
Since the cine engine's support for Operation Stealth is still incomplete with significant GFX glitches, this should be marked as "ADGF_UNSTABLE" to warn users and prevent invalid bug reports. However, it should be noted that the game is completable. | |||
2011-12-11 | CINE: Implement MT-32 output driver. | Johannes Schickel | |
The driver is based on Future Wars. I do not own Operation Stealth, thus I do not know whether it works fine for it. | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-06-15 | Split out detection tables for Cine engine | Eugene Sandulenko | |
svn-id: r49691 |