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path: root/engines/cine/gfx.cpp
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2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be ↵Gregory Montoir
dynamically allocated. svn-id: r26879
2007-05-18added debug code to display sprite masksGregory Montoir
svn-id: r26865
2007-05-18added missing MIN() callsGregory Montoir
svn-id: r26864
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed ↵Gregory Montoir
indentation of previous commit svn-id: r26863
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite ↵Gregory Montoir
masking (see also bug #1624797) svn-id: r26861
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
manage *cursor* palettes, so the name was misleading. svn-id: r25500
2006-11-23et up cursor palette. This fixes Amiga/Atari versions and makes cursor moreEugene Sandulenko
visible in most cases. svn-id: r24766
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
svn-id: r24738
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
svn-id: r24320
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
I walked back to the room where I first arrived. At that point, maskPtr was NULL for reasons yet unknown. svn-id: r21839
2006-04-08Cleanup.Torbjörn Andersson
svn-id: r21683
2006-04-07This may look like a less good way of transforming three bits of colour intoTorbjörn Andersson
eight bits. Perhaps it is. But it seems to match the output from DOSbox when running Future Wars, and I tend to trust DOSbox in such matters. svn-id: r21658
2006-03-23uint8 -> byteEugene Sandulenko
svn-id: r21414
2006-03-23Made mouse more responsiveEugene Sandulenko
svn-id: r21413
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338
2006-03-15added mouse cursorsGregory Montoir
svn-id: r21321
2006-02-25Some more cine header cleanupMax Horn
svn-id: r20859
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
svn-id: r20857
2006-02-25Moved cine engine into namespace CineMax Horn
svn-id: r20851
2006-02-24cleanupGregory Montoir
svn-id: r20846
2006-02-23formating codePaweł Kołodziejski
svn-id: r20835
2006-02-23Cleanup to remove duplicate type definesTravis Howell
svn-id: r20821
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
svn-id: r20813