Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-19 | removed 4 unused offscreen buffers ; also changed several 64k buffers to be ↵ | Gregory Montoir | |
dynamically allocated. svn-id: r26879 | |||
2007-05-18 | added debug code to display sprite masks | Gregory Montoir | |
svn-id: r26865 | |||
2007-05-18 | added missing MIN() calls | Gregory Montoir | |
svn-id: r26864 | |||
2007-05-17 | moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed ↵ | Gregory Montoir | |
indentation of previous commit svn-id: r26863 | |||
2007-05-17 | added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite ↵ | Gregory Montoir | |
masking (see also bug #1624797) svn-id: r26861 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2006-11-23 | et up cursor palette. This fixes Amiga/Atari versions and makes cursor more | Eugene Sandulenko | |
visible in most cases. svn-id: r24766 | |||
2006-11-18 | Implement o1_fadeToBlack() | Eugene Sandulenko | |
svn-id: r24738 | |||
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko | |
svn-id: r24320 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-04-13 | Work around crash in drawSpriteRaw(). In Future Wars, when going to the future, | Torbjörn Andersson | |
I walked back to the room where I first arrived. At that point, maskPtr was NULL for reasons yet unknown. svn-id: r21839 | |||
2006-04-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r21683 | |||
2006-04-07 | This may look like a less good way of transforming three bits of colour into | Torbjörn Andersson | |
eight bits. Perhaps it is. But it seems to match the output from DOSbox when running Future Wars, and I tend to trust DOSbox in such matters. svn-id: r21658 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-23 | Made mouse more responsive | Eugene Sandulenko | |
svn-id: r21413 | |||
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir | |
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338 | |||
2006-03-15 | added mouse cursors | Gregory Montoir | |
svn-id: r21321 | |||
2006-02-25 | Some more cine header cleanup | Max Horn | |
svn-id: r20859 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 | |||
2006-02-24 | cleanup | Gregory Montoir | |
svn-id: r20846 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20835 | |||
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell | |
svn-id: r20821 | |||
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko | |
svn-id: r20813 |