Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-17 | CINE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2014-05-25 | CINE: Add a safeguard to avoid incrementing a null pointer | Strangerke | |
2014-03-16 | CINE: Avoid possible string buffer overrun by using strlcpy and strlcat | Strangerke | |
2014-02-18 | CINE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-09 | CINE: Reduce the scope of some variables, optimize a couple of iterator ↵ | Strangerke | |
increment | |||
2012-09-07 | CINE: A little bit enforcement of our formatting guidelines. | Johannes Schickel | |
Powered by astyle & manual fixup afterwards. | |||
2012-09-07 | CINE: Explain the name "undrawChar" and add a possible TODO. | Johannes Schickel | |
2012-09-07 | CINE: Make selection menu focus rectangle match the original size. | Johannes Schickel | |
Compared against real FW Amiga under UAE and FW Dos under DOSBox. | |||
2012-09-07 | CINE: Implement proper text coloring in selection menus for Amiga. | Johannes Schickel | |
Tested with FW Amiga. | |||
2012-08-20 | CINE: Fix drawing of sprite with mask. | Vincent Hamm | |
Protects against cases where a non-existing script is referenced. | |||
2012-08-14 | CINE: Apply some ScummVM formatting conventions | Torbjörn Andersson | |
2012-08-13 | Merge pull request #266 from yaz0r/master | yaz0r | |
Fix system menu in OS | |||
2012-08-13 | CINE: Fix system menu sometimes not appearing in OS | Vincent Hamm | |
2012-08-14 | CINE: Fix compile error caused by excess ; | Travis Howell | |
2012-08-13 | CINE: Fix restoring of savegame in cave | Vincent Hamm | |
2012-08-12 | CINE: Slight formatting fixes in gfx.cpp. | Johannes Schickel | |
Powered by astyle. | |||
2012-08-11 | CINE: Fix typo in OS palette restore code. | D G Turner | |
This fixes most cases of incorrect palette on savegame loading. Thanks to yaz0r for this fix. | |||
2012-08-11 | CINE: Slight cleanup. | Vincent Hamm | |
2012-08-10 | CINE: Fix masking in Operation Stealth. | Vincent Hamm | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-01-11 | CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 ↵ | David Turner | |
Rats' Maze. This converts the assertion on selection of null background into a test and warning. svn-id: r55201 | |||
2010-08-09 | CINE: eliminate global variables | Eugene Sandulenko | |
svn-id: r51937 | |||
2010-06-24 | Fixed use of uninitialized variable. | Johannes Schickel | |
svn-id: r50250 | |||
2010-06-15 | CINE: Fix bug #2812694. | Eugene Sandulenko | |
Bug #2812694: "CINE: Operation Stealth german crash". Our code assumed that there exists only 256-color version which is not the case for German version. Added code to store background format. Old savegames are broken and could not be fixed. Bumped savefile version. svn-id: r49699 | |||
2010-05-19 | Implement FR #2841494: FW: Pause doesn't work | Eugene Sandulenko | |
svn-id: r49095 | |||
2010-04-28 | CINE: Get rid of some global constructor uses | Max Horn | |
svn-id: r48843 | |||
2010-04-21 | CINE: Change Doxygen commands to match our CFC | Max Horn | |
svn-id: r48764 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-01-25 | Hopefully fix highlight background color in PC versions of CinE games. | Johannes Schickel | |
svn-id: r47556 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-07 | The default keycolor for mouse pointers used to be 255. | Marcus Comstedt | |
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118 | |||
2009-09-22 | Clear menu stack in FWRenderer deconstructor. | Johannes Schickel | |
svn-id: r44264 | |||
2009-09-22 | Implement menu stack to support all menu color effects, specific to the ↵ | Johannes Schickel | |
Amiga version of the game. svn-id: r44263 | |||
2009-09-21 | Changed AMIGA menu code to closer match the original. (The menu item ↵ | Johannes Schickel | |
highlight selection is still wrong though.) svn-id: r44231 | |||
2009-09-21 | Fix box outline color for FW Amiga. | Johannes Schickel | |
svn-id: r44229 | |||
2009-09-20 | Changed some type names to match our coding guidelines. | Johannes Schickel | |
svn-id: r44224 | |||
2009-09-20 | Implement support for transparent dialgue boxes in the Amiga version of ↵ | Johannes Schickel | |
Future Wars. svn-id: r44222 | |||
2009-08-25 | Fix for bugs #2843081 "FW: Assert starting demo (regression)" and #2843080 ↵ | Johannes Schickel | |
"OS: Assert starting demo (regression)". svn-id: r43743 | |||
2009-06-11 | Fix Operation Stealth's 2nd arcade sequence's revolving doors. | Kari Salminen | |
- Now the doors actually do revolve when before they didn't. - The fix was to alias the 9th background with the collision page directly when loading collision page data. This way changes written to the 9th background go to the collision page and vice versa (And there were changes in the labyrinth). - Also converted _bgTable from a pure array to a Common::Array svn-id: r41453 | |||
2009-06-08 | Convert FWRenderer and OSRenderer to use Cine::Palette. | Kari Salminen | |
Also fix some bugs that came up in testing of Cine::Palette. svn-id: r41386 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-18 | Make the 256 color transformPaletteRange-function and Future Wars's ↵ | Kari Salminen | |
refreshPalette-function compliant with disassembly. svn-id: r35118 | |||
2008-10-22 | Remove unnecessary function overloadings for loadBg16 and loadBg256. | Kari Salminen | |
svn-id: r34840 | |||
2008-10-22 | Make incrustMask and incrustSprite only draw to the current background in ↵ | Kari Salminen | |
Operation Stealth. svn-id: r34838 | |||
2008-08-25 | Added a warning to bug #2055912's fix committed in revision 34132. | Kari Salminen | |
svn-id: r34146 | |||
2008-08-24 | Fix for bug #2055912: FW: incrustSprite fails on savegame loading. | Kari Salminen | |
What little testing I did, this seems to work, but more testing would be nice. svn-id: r34132 | |||
2008-08-20 | Fix font loading: | Kari Salminen | |
Fixes bug #2058539: OS: Assert starting demo (regression). May possibly also fix bug #2019344: FW: crash with Amiga Italian version (photocopy room), but not sure about that because I couldn't reproduce the bug myself. svn-id: r34065 | |||
2008-08-17 | Added some documentation about how data is unpacked in gfxConvertSpriteToRaw ↵ | Kari Salminen | |
(Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence). svn-id: r33976 |