Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-19 | removed 4 unused offscreen buffers ; also changed several 64k buffers to be ↵ | Gregory Montoir | |
dynamically allocated. svn-id: r26879 | |||
2007-05-18 | added debug code to display sprite masks | Gregory Montoir | |
svn-id: r26865 | |||
2007-05-17 | moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed ↵ | Gregory Montoir | |
indentation of previous commit svn-id: r26863 | |||
2007-05-17 | added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite ↵ | Gregory Montoir | |
masking (see also bug #1624797) svn-id: r26861 | |||
2006-12-03 | Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I | Torbjörn Andersson | |
kidding, I'm still testing the SVN change.) svn-id: r24806 | |||
2006-11-18 | Implement o1_fadeToBlack() | Eugene Sandulenko | |
svn-id: r24738 | |||
2006-04-09 | Fixed savegame saving/loading. I haven't done anything about the user | Torbjörn Andersson | |
interface, so it's still even worse than in the original interpreter (just like in cinE, presumably), but at least it no longer crashes when loading the saved game, and hopefully the correct palette is saved. svn-id: r21718 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-15 | added mouse cursors | Gregory Montoir | |
svn-id: r21321 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20835 | |||
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell | |
svn-id: r20821 | |||
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko | |
svn-id: r20813 |