Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko | |
svn-id: r24785 | |||
2006-11-19 | Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might | Torbjörn Andersson | |
need more testing.) svn-id: r24747 | |||
2006-11-19 | Added keyboard shortcuts for left and right mouse button. | Torbjörn Andersson | |
svn-id: r24746 | |||
2006-11-18 | Make input string truly editable | Eugene Sandulenko | |
svn-id: r24732 | |||
2006-11-18 | Implement naming save games in cinE. See also FR #1579780: "FW: naming save | Eugene Sandulenko | |
games" svn-id: r24731 | |||
2006-11-14 | Added per game target saves. | Eugene Sandulenko | |
svn-id: r24718 | |||
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko | |
svn-id: r24659 | |||
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko | |
svn-id: r24320 | |||
2006-05-29 | Only call OSystem::updateScreen() every other frame, so no more than 50 ↵ | Joost Peters | |
times per second. This doesn't appear to make a visible difference on PC, but allows the game to run on PSP and probably several other consoles/ports that wait for 50/60hz vsync. Since I'm not familiar with this engine I've added a 'FIXME' comment, because maybe this can be fixed/improved in a different manner. svn-id: r22758 | |||
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko | |
svn-id: r21815 | |||
2006-04-08 | Some more Operation Stealth changes. Mostly stubs. | Torbjörn Andersson | |
svn-id: r21699 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-23 | Made mouse more responsive | Eugene Sandulenko | |
svn-id: r21413 | |||
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir | |
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338 | |||
2006-03-15 | added mouse cursors | Gregory Montoir | |
svn-id: r21321 | |||
2006-03-09 | minor cleanup. | Gregory Montoir | |
svn-id: r21189 | |||
2006-03-09 | oo'ified sound code and added basic support for OS adlib music. | Gregory Montoir | |
svn-id: r21186 | |||
2006-03-02 | fixed compilation. | Gregory Montoir | |
svn-id: r21014 | |||
2006-03-02 | Breaking cine, in the hopes that somebody will fix this obviously totally ↵ | Max Horn | |
bogus code (even if that fix just means uncommenting it :) svn-id: r20999 | |||
2006-02-27 | cleanup | Gregory Montoir | |
svn-id: r20957 | |||
2006-02-25 | Some more cine header cleanup | Max Horn | |
svn-id: r20859 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 | |||
2006-02-24 | cleanup | Gregory Montoir | |
svn-id: r20846 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20835 | |||
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell | |
svn-id: r20821 | |||
2006-02-23 | Don't call exit() directly. Instead, use the backend's quit() method for normal | Torbjörn Andersson | |
shutdown, and error() for abnormal termination. svn-id: r20818 | |||
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko | |
svn-id: r20813 |