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path: root/engines/cine/main_loop.cpp
AgeCommit message (Collapse)Author
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
svn-id: r24320
2006-05-29Only call OSystem::updateScreen() every other frame, so no more than 50 ↵Joost Peters
times per second. This doesn't appear to make a visible difference on PC, but allows the game to run on PSP and probably several other consoles/ports that wait for 50/60hz vsync. Since I'm not familiar with this engine I've added a 'FIXME' comment, because maybe this can be fixed/improved in a different manner. svn-id: r22758
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
svn-id: r21815
2006-04-08Some more Operation Stealth changes. Mostly stubs.Torbjörn Andersson
svn-id: r21699
2006-03-23uint8 -> byteEugene Sandulenko
svn-id: r21414
2006-03-23Made mouse more responsiveEugene Sandulenko
svn-id: r21413
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338
2006-03-15added mouse cursorsGregory Montoir
svn-id: r21321
2006-03-09minor cleanup.Gregory Montoir
svn-id: r21189
2006-03-09oo'ified sound code and added basic support for OS adlib music.Gregory Montoir
svn-id: r21186
2006-03-02fixed compilation.Gregory Montoir
svn-id: r21014
2006-03-02Breaking cine, in the hopes that somebody will fix this obviously totally ↵Max Horn
bogus code (even if that fix just means uncommenting it :) svn-id: r20999
2006-02-27cleanupGregory Montoir
svn-id: r20957
2006-02-25Some more cine header cleanupMax Horn
svn-id: r20859
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
svn-id: r20857
2006-02-25Moved cine engine into namespace CineMax Horn
svn-id: r20851
2006-02-24cleanupGregory Montoir
svn-id: r20846
2006-02-23formating codePaweł Kołodziejski
svn-id: r20835
2006-02-23Cleanup to remove duplicate type definesTravis Howell
svn-id: r20821
2006-02-23Don't call exit() directly. Instead, use the backend's quit() method for normalTorbjörn Andersson
shutdown, and error() for abnormal termination. svn-id: r20818
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
svn-id: r20813