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path: root/engines/cine/msg.cpp
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2014-02-18CINE: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-08-09CINE: eliminate global variablesEugene Sandulenko
svn-id: r51937
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2009-01-30do not include common/debug.h from common/util.hMax Horn
svn-id: r36143
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-08-12Added possibility to get the read resource's size from readBundleFile. Made ↵Kari Salminen
loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). svn-id: r33810
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵Gregory Montoir
Also removed the use of Common::File global objects. svn-id: r27021
2007-05-29removed some resource related memory leaksGregory Montoir
svn-id: r27007
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-23uint8 -> byteEugene Sandulenko
svn-id: r21414
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
svn-id: r21412
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338
2006-03-15added mouse cursorsGregory Montoir
svn-id: r21321
2006-03-03Eliminate flip_support.cpp file.Eugene Sandulenko
svn-id: r21045
2006-02-27cleanupGregory Montoir
svn-id: r20957
2006-02-25cleanup (endianess fixes, fixed partBufferStruct structure)Gregory Montoir
svn-id: r20881
2006-02-25Some more cine header cleanupMax Horn
svn-id: r20859
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
svn-id: r20857
2006-02-25Moved cine engine into namespace CineMax Horn
svn-id: r20851
2006-02-23formating codePaweł Kołodziejski
svn-id: r20835
2006-02-23Cleanup to remove duplicate type definesTravis Howell
svn-id: r20821
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
svn-id: r20813