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path: root/engines/cine/object.h
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2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
svn-id: r31444
2008-01-01Slightly modified patch #1848173: "ScriptVars class implementation for CinE"Eugene Sandulenko
svn-id: r30125
2007-12-13use CLIP template for clipping, made an array static const and renamed ↵Gregory Montoir
MAX_OBJECTDATA to MAX_VAR svn-id: r29853
2007-12-13Added a proper fix for bug #1733238 - "FW: crash in copier room", taken from ↵Filippos Karapetis
next_ghost's patch #1848173 - "ScriptVars class implementation for CinE" svn-id: r29852
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
kidding, I'm still testing the SVN change.) svn-id: r24806
2006-03-23uint8 -> byteEugene Sandulenko
svn-id: r21414
2006-03-09minor cleanup.Gregory Montoir
svn-id: r21189
2006-02-25- avoid using typedef for structs (it is just not necessary in C++)Max Horn
- added a const/static here and there - started to reduce header dependencies svn-id: r20856
2006-02-25Moved cine engine into namespace CineMax Horn
svn-id: r20851
2006-02-23Cleanup to remove duplicate type definesTravis Howell
svn-id: r20821
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
svn-id: r20813