Age | Commit message (Expand) | Author |
2008-11-20 | Add Palette-class for handling 9-bit and 24-bit palettes. WIP! | Kari Salminen |
2008-11-18 | Make the 256 color transformPaletteRange-function and Future Wars's refreshPa... | Kari Salminen |
2008-08-11 | Changed palPtr from a pointer to a Common::Array named palArray. Removed palE... | Kari Salminen |
2008-05-24 | Patch #1969189: "CinE renderer rewrite" | Eugene Sandulenko |
2007-12-14 | renamed several structures, variables and functions | Gregory Montoir |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also... | Gregory Montoir |
2007-05-29 | added code for freePartRange, freePartEntry and freeOverlay (also renamed som... | Gregory Montoir |
2007-02-18 | Bad hack to make this engine works on PalmOS (compiler still seems to hate so... | Chris Apers |
2006-03-23 | uint8 -> byte | Eugene Sandulenko |
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko |
2006-02-27 | cleanup | Gregory Montoir |
2006-02-25 | Some more cine header cleanup | Max Horn |
2006-02-25 | Moved cine engine into namespace Cine | Max Horn |
2006-02-23 | formating code | Paweł Kołodziejski |
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell |
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko |