index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
cine
/
pal.cpp
Age
Commit message (
Expand
)
Author
2008-11-20
Add Palette-class for handling 9-bit and 24-bit palettes. WIP!
Kari Salminen
2008-11-18
Make the 256 color transformPaletteRange-function and Future Wars's refreshPa...
Kari Salminen
2008-08-11
Changed palPtr from a pointer to a Common::Array named palArray. Removed palE...
Kari Salminen
2008-05-24
Patch #1969189: "CinE renderer rewrite"
Eugene Sandulenko
2007-12-14
renamed several structures, variables and functions
Gregory Montoir
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...
Gregory Montoir
2007-05-29
added code for freePartRange, freePartEntry and freeOverlay (also renamed som...
Gregory Montoir
2007-02-18
Bad hack to make this engine works on PalmOS (compiler still seems to hate so...
Chris Apers
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-23
Got rid of ASSERT and ASSERT_PTR defines
Eugene Sandulenko
2006-02-27
cleanup
Gregory Montoir
2006-02-25
Some more cine header cleanup
Max Horn
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-23
formating code
Paweł Kołodziejski
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko
[prev]