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path: root/engines/cine/pal.cpp
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2008-11-20Add Palette-class for handling 9-bit and 24-bit palettes. WIP!Kari Salminen
svn-id: r35135
2008-11-18Make the 256 color transformPaletteRange-function and Future Wars's ↵Kari Salminen
refreshPalette-function compliant with disassembly. svn-id: r35118
2008-08-11Changed palPtr from a pointer to a Common::Array named palArray. Removed ↵Kari Salminen
palEntriesCount variable as it's now equivalent to palArray.size(). svn-id: r33785
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
svn-id: r32257
2007-12-14renamed several structures, variables and functionsGregory Montoir
svn-id: r29860
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵Gregory Montoir
Also removed the use of Common::File global objects. svn-id: r27021
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed ↵Gregory Montoir
some functions and variables). svn-id: r27006
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate ↵Chris Apers
some global objects) svn-id: r25684
2006-03-23uint8 -> byteEugene Sandulenko
svn-id: r21414
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
svn-id: r21412
2006-02-27cleanupGregory Montoir
svn-id: r20957
2006-02-25Some more cine header cleanupMax Horn
svn-id: r20859
2006-02-25Moved cine engine into namespace CineMax Horn
svn-id: r20851
2006-02-23formating codePaweł Kołodziejski
svn-id: r20835
2006-02-23Cleanup to remove duplicate type definesTravis Howell
svn-id: r20821
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
svn-id: r20813