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path: root/engines/cine/saveload.cpp
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2016-03-01CINE: Fix restoring background music when loading saved game in DOS CD ↵Kirben
version of Future Wars.
2015-12-28CINE: Let makeLoad take a Common::String as parameter.Johannes Schickel
2015-09-13CINE: Add support for CD music in the CD version of Future Wars.Kirben
2014-02-18CINE: Make GPL headers consistent in themselves.Johannes Schickel
2012-09-07CINE: A little bit enforcement of our formatting guidelines.Johannes Schickel
Powered by astyle & manual fixup afterwards.
2012-08-13CINE: Fix restoring of savegame in caveVincent Hamm
2011-11-02CINE: Fix warningsEugene Sandulenko
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02CINE: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
Found by GCC 4.6's -Wunused-but-set-variable
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-08-09CINE: eliminate global variablesEugene Sandulenko
svn-id: r51937
2010-07-16CINE: Get rid of some unnecessary g_cine refsMax Horn
svn-id: r50945
2010-07-16CINE: Get rid of g_saveFileManMax Horn
svn-id: r50944
2010-06-15CINE: Fix bug #2812694.Eugene Sandulenko
Bug #2812694: "CINE: Operation Stealth german crash". Our code assumed that there exists only 256-color version which is not the case for German version. Added code to store background format. Old savegames are broken and could not be fixed. Bumped savefile version. svn-id: r49699
2010-05-19Implement FR #2841494: FW: Pause doesn't workEugene Sandulenko
svn-id: r49095
2010-04-21CINE: Change Doxygen commands to match our CFCMax Horn
svn-id: r48764
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-08-03Fix for #2824798 (FW: crash when clicking "load" in the GUI):Kari Salminen
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027
2009-07-15Remove ioFailed() usage from Cine engine.Kari Salminen
svn-id: r42502
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵Max Horn
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725
2009-05-11Fix bug #2055836: "FW: Music is not restarted when loading a saved game"Eugene Sandulenko
svn-id: r40465
2009-01-30do not include common/debug.h from common/util.hMax Horn
svn-id: r36143
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
svn-id: r35033