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path: root/engines/cine/script.h
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2008-07-23Renamed opcodes 0x49 and 0x68:Kari Salminen
- Opcode 0x49: setDefaultMenuColor2 -> setDefaultMenuBgColor - Opcode 0x68: setDefaultMenuColor -> setPlayerCommandPosY svn-id: r33240
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
- Changed savegame loading related functions to use SeekableReadStream rather than InSaveFile so MemoryReadStream can be used transparently. - Fixed loadResourcesFromSave to load multiframe animations correctly and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly different format. - Added a savegame format detector that tries to detect between the old Future Wars savegame format, the new one and a broken revision of the new one. - Changed makeLoad to first load the savegame fully into memory and only then handle it (If the savegame's packed then it's unpacked first). If the packed savegame can't tell its unpacked size (i.e. it's using zlib format) then we'll try to load up to 256kB of the savegame data. Thanks to wjp for his help with nailing this release critical bug. svn-id: r33192
2008-06-25Implemented opcode:Kari Salminen
- 0x82: o2_modifySeqListElement (Was o2_op82) Seeks a matching element from the seqList and modifies its values. svn-id: r32786
2008-06-24Fixed opcodes:Kari Salminen
- 0xA0: o2_addGfxElementType20 (Was o2_addGfxElementA0) Implemented opcodes: - 0xA1: o2_removeGfxElementType20 (Was o2_removeGfxElementA0) - 0xA2: o2_addGfxElementType21 (Was o2_opA2) - 0xA3: o2_removeGfxElementType21 (Was o2_opA3) NOTE: Drawing of type 21 overlay elements isn't coded yet. svn-id: r32769
2008-05-30Implemented opcodes 0x04 (o1_mulObjectParam) and 0x05 (o1_divObjectParam).Kari Salminen
svn-id: r32393
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
svn-id: r32257
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
svn-id: r31444
2008-01-01Slightly modified patch #1848173: "ScriptVars class implementation for CinE"Eugene Sandulenko
svn-id: r30125
2007-12-14renamed several structures, variables and functionsGregory Montoir
svn-id: r29860
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-13added basic support for sounds playback in Amiga versions (only tested with ↵Gregory Montoir
the demos) svn-id: r26837
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
kidding, I'm still testing the SVN change.) svn-id: r24806
2006-11-24Let F10 work in all expected cases.Eugene Sandulenko
svn-id: r24785
2006-04-08Some more Operation Stealth changes. Mostly stubs.Torbjörn Andersson
svn-id: r21699
2006-04-08Split the opcodes into individual functions. This could easily causeTorbjörn Andersson
regressions, but hopefully not too many. While doing this, I noticed I had gotten at least one of the stubs I added recently wrong. That's hopefully fixed now. svn-id: r21693
2006-02-25cleanup (endianess fixes, fixed partBufferStruct structure)Gregory Montoir
svn-id: r20881
2006-02-25- avoid using typedef for structs (it is just not necessary in C++)Max Horn
- added a const/static here and there - started to reduce header dependencies svn-id: r20856
2006-02-25Moved cine engine into namespace CineMax Horn
svn-id: r20851
2006-02-23formating codePaweł Kołodziejski
svn-id: r20836
2006-02-23Cleanup to remove duplicate type definesTravis Howell
svn-id: r20821
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
svn-id: r20813