Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-03-16 | CINE: Add Opcode 0x40 (o1_closePart) to Operation Stealth. | D G Turner | |
This silences the warnings and a basic playtest has shown no issues. | |||
2010-08-09 | CINE: eliminate global variables | Eugene Sandulenko | |
svn-id: r51937 | |||
2010-04-21 | CINE: Change Doxygen commands to match our CFC | Max Horn | |
svn-id: r48764 | |||
2009-09-20 | Changed some type names to match our coding guidelines. | Johannes Schickel | |
svn-id: r44224 | |||
2009-02-15 | Fixed compilation (along with it const correctness). | Johannes Schickel | |
svn-id: r38287 | |||
2009-02-15 | Quick dirty hack to make the engine run again on PalmOS | Chris Apers | |
svn-id: r38278 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-08-06 | Tiny comment update to loadCt-opcodes: Load collision table data. | Kari Salminen | |
svn-id: r33670 | |||
2008-08-05 | Workaround for missing player character animation when exiting the airport ↵ | Kari Salminen | |
in Santa Paragua in at least the 256 color PC version of Operation Stealth. svn-id: r33644 | |||
2008-08-02 | - Combined loadAbs and loadResource into one function. | Kari Salminen | |
- Made resource loading functions (loadSpl, loadMsk etc) return the number of the animDataTable entry right after the loaded data. - Made resource loading functions always load multiframe data into directly sequential animDataTable entries (Hopefully this won't break anything). svn-id: r33529 | |||
2008-07-23 | Renamed opcodes 0x49 and 0x68: | Kari Salminen | |
- Opcode 0x49: setDefaultMenuColor2 -> setDefaultMenuBgColor - Opcode 0x68: setDefaultMenuColor -> setPlayerCommandPosY svn-id: r33240 | |||
2008-06-26 | Fixed opcode: | Kari Salminen | |
- 0x83: o2_isSeqRunning (Should it be named o2_isSeqNotRunning?) -- Added previously missing test part -- Negated the result (It was backwards before!) svn-id: r32804 | |||
2008-06-26 | Comments update. | Kari Salminen | |
svn-id: r32802 | |||
2008-06-26 | Comments update. | Kari Salminen | |
svn-id: r32801 | |||
2008-06-25 | Implemented support for zoneQuery (Operation Stealth specific). | Kari Salminen | |
Fixed opcodes (related to zoneQuery): - 0x08: o1_checkCollision - 0x9A: o2_wasZoneChecked NOTE: Savegame support for the zoneQuery data is broken svn-id: r32790 | |||
2008-06-25 | Added FIXME about the broken implementation of opcode 0x9A (o2_wasZoneChecked). | Kari Salminen | |
svn-id: r32789 | |||
2008-06-25 | Implemented opcode: | Kari Salminen | |
- 0x82: o2_modifySeqListElement (Was o2_op82) Seeks a matching element from the seqList and modifies its values. svn-id: r32786 | |||
2008-06-25 | Implemented opcode: | Kari Salminen | |
- 0x8D: o2_op8D (Didn't come up with a descriptive name yet) Compares ranges of x, y and mask parameters between two objects. Possibly some kind of an intersection testing function? svn-id: r32785 | |||
2008-06-24 | Fixed opcodes: | Kari Salminen | |
- 0xA0: o2_addGfxElementType20 (Was o2_addGfxElementA0) Implemented opcodes: - 0xA1: o2_removeGfxElementType20 (Was o2_removeGfxElementA0) - 0xA2: o2_addGfxElementType21 (Was o2_opA2) - 0xA3: o2_removeGfxElementType21 (Was o2_opA3) NOTE: Drawing of type 21 overlay elements isn't coded yet. svn-id: r32769 | |||
2008-05-30 | Implemented opcodes 0x04 (o1_mulObjectParam) and 0x05 (o1_divObjectParam). | Kari Salminen | |
svn-id: r32393 | |||
2008-05-28 | Implemented opcode 0x9A (o2_wasZoneChecked). | Kari Salminen | |
svn-id: r32336 | |||
2008-05-28 | Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS ↵ | Kari Salminen | |
version's disassembly). svn-id: r32335 | |||
2008-05-27 | Added a few more comments about Operation Stealth's opcodes (Redundancies, ↵ | Kari Salminen | |
Future Wars's opcodes' end point). svn-id: r32328 | |||
2008-05-27 | Went through Operation Stealth's opcode list and added TODOs for naming all ↵ | Kari Salminen | |
unknown functions properly and some notes about opcode redundancies. svn-id: r32327 | |||
2008-05-24 | Patch #1969189: "CinE renderer rewrite" | Eugene Sandulenko | |
svn-id: r32257 | |||
2008-04-21 | Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost | Eugene Sandulenko | |
svn-id: r31651 |