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path: root/engines/cine/script_os.cpp
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2009-02-15Fixed compilation (along with it const correctness).Johannes Schickel
svn-id: r38287
2009-02-15Quick dirty hack to make the engine run again on PalmOSChris Apers
svn-id: r38278
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-08-06Tiny comment update to loadCt-opcodes: Load collision table data.Kari Salminen
svn-id: r33670
2008-08-05Workaround for missing player character animation when exiting the airport ↵Kari Salminen
in Santa Paragua in at least the 256 color PC version of Operation Stealth. svn-id: r33644
2008-08-02- Combined loadAbs and loadResource into one function.Kari Salminen
- Made resource loading functions (loadSpl, loadMsk etc) return the number of the animDataTable entry right after the loaded data. - Made resource loading functions always load multiframe data into directly sequential animDataTable entries (Hopefully this won't break anything). svn-id: r33529
2008-07-23Renamed opcodes 0x49 and 0x68:Kari Salminen
- Opcode 0x49: setDefaultMenuColor2 -> setDefaultMenuBgColor - Opcode 0x68: setDefaultMenuColor -> setPlayerCommandPosY svn-id: r33240
2008-06-26Fixed opcode:Kari Salminen
- 0x83: o2_isSeqRunning (Should it be named o2_isSeqNotRunning?) -- Added previously missing test part -- Negated the result (It was backwards before!) svn-id: r32804
2008-06-26Comments update.Kari Salminen
svn-id: r32802
2008-06-26Comments update.Kari Salminen
svn-id: r32801
2008-06-25Implemented support for zoneQuery (Operation Stealth specific).Kari Salminen
Fixed opcodes (related to zoneQuery): - 0x08: o1_checkCollision - 0x9A: o2_wasZoneChecked NOTE: Savegame support for the zoneQuery data is broken svn-id: r32790
2008-06-25Added FIXME about the broken implementation of opcode 0x9A (o2_wasZoneChecked).Kari Salminen
svn-id: r32789
2008-06-25Implemented opcode:Kari Salminen
- 0x82: o2_modifySeqListElement (Was o2_op82) Seeks a matching element from the seqList and modifies its values. svn-id: r32786
2008-06-25Implemented opcode:Kari Salminen
- 0x8D: o2_op8D (Didn't come up with a descriptive name yet) Compares ranges of x, y and mask parameters between two objects. Possibly some kind of an intersection testing function? svn-id: r32785
2008-06-24Fixed opcodes:Kari Salminen
- 0xA0: o2_addGfxElementType20 (Was o2_addGfxElementA0) Implemented opcodes: - 0xA1: o2_removeGfxElementType20 (Was o2_removeGfxElementA0) - 0xA2: o2_addGfxElementType21 (Was o2_opA2) - 0xA3: o2_removeGfxElementType21 (Was o2_opA3) NOTE: Drawing of type 21 overlay elements isn't coded yet. svn-id: r32769
2008-05-30Implemented opcodes 0x04 (o1_mulObjectParam) and 0x05 (o1_divObjectParam).Kari Salminen
svn-id: r32393
2008-05-28Implemented opcode 0x9A (o2_wasZoneChecked).Kari Salminen
svn-id: r32336
2008-05-28Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS ↵Kari Salminen
version's disassembly). svn-id: r32335
2008-05-27Added a few more comments about Operation Stealth's opcodes (Redundancies, ↵Kari Salminen
Future Wars's opcodes' end point). svn-id: r32328
2008-05-27Went through Operation Stealth's opcode list and added TODOs for naming all ↵Kari Salminen
unknown functions properly and some notes about opcode redundancies. svn-id: r32327
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
svn-id: r32257
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651