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path: root/engines/cine/various.cpp
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2008-04-24Fixed regression: CINE games crashed when a message box appeared (patch by ↵Filippos Karapetis
next_ghost) svn-id: r31696
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
svn-id: r31444
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-01Slightly modified patch #1848173: "ScriptVars class implementation for CinE"Eugene Sandulenko
svn-id: r30125
2007-12-21Slight cleanupFilippos Karapetis
svn-id: r29934
2007-12-14renamed several structures, variables and functionsGregory Montoir
svn-id: r29860
2007-12-14Added a note, switched to CLIP template for clipping, some cleanupFilippos Karapetis
svn-id: r29859
2007-12-13Fixed one more regression from the latest cleanupFilippos Karapetis
svn-id: r29848
2007-12-13Fixed a regression from the latest cleanupFilippos Karapetis
svn-id: r29847
2007-12-13Muting the compiler :PSven Hesse
svn-id: r29846
2007-12-13Cleanup and simplificationFilippos Karapetis
svn-id: r29845
2007-12-13Changed the C style malloc/free to the C++ style new/deleteFilippos Karapetis
svn-id: r29841
2007-12-12Fixed warning about casting away constness.Torbjörn Andersson
svn-id: r29839
2007-12-12Cleanup, removed duplicate codeFilippos Karapetis
svn-id: r29838
2007-12-09- minor screen fix for OSGregory Montoir
- added new debug channel for sound - updated 2 opcodes comments svn-id: r29790
2007-12-08simplified gfxConvertSpriteToRaw, some renamingGregory Montoir
svn-id: r29758
2007-12-08Cleanup and simplificationFilippos Karapetis
svn-id: r29755
2007-12-07backported some changes for OSGregory Montoir
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file) - delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers - relation script run count should be set in _localVars[0] - added comments for some "special" script variables svn-id: r29749
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-02Fix bug where an object was accessed after it was deleted in cine engineNeil Millstone
svn-id: r27870
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
svn-id: r27624
2007-06-08Fixed some Valgrind warnings (overlapping source and destination in strcpy()).Torbjörn Andersson
svn-id: r27207
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵Gregory Montoir
Also removed the use of Common::File global objects. svn-id: r27021
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed ↵Gregory Montoir
some functions and variables). svn-id: r27006
2007-05-19Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASKMax Horn
svn-id: r26874
2007-05-19added basic support for Amiga music playbackGregory Montoir
svn-id: r26870
2007-05-18added debug code to display sprite masksGregory Montoir
svn-id: r26865
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed ↵Gregory Montoir
indentation of previous commit svn-id: r26863
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite ↵Gregory Montoir
masking (see also bug #1624797) svn-id: r26861
2007-03-19Added FIXME comment to CINE regarding an odd warning in processSeqListElementMax Horn
svn-id: r26248
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate ↵Chris Apers
some global objects) svn-id: r25684
2007-01-21openForSaving can fail, so it should be handled gracefully -- but better to ↵Max Horn
assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-) svn-id: r25151
2006-11-25Support loading saves from command line.Eugene Sandulenko
svn-id: r24787
2006-11-24Let F10 work in all expected cases.Eugene Sandulenko
svn-id: r24785
2006-11-20Fix regression which did not allow to enter save name.Eugene Sandulenko
svn-id: r24753
2006-11-19Proper implementation of o1_allowSystemMenu()Eugene Sandulenko
svn-id: r24750
2006-11-19Don't allow the F9 and F10 keys to open menus if a menu is already open. (MightTorbjörn Andersson
need more testing.) svn-id: r24747
2006-11-18Make input string truly editableEugene Sandulenko
svn-id: r24732
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
games" svn-id: r24731
2006-11-14Added per game target saves.Eugene Sandulenko
svn-id: r24718
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
svn-id: r24678
2006-11-08Remove slipped in debug outputEugene Sandulenko
svn-id: r24661
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
svn-id: r24659
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
svn-id: r24320
2006-05-31Yet another const warning fixedMax Horn
svn-id: r22795
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651