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path: root/engines/cine/various.cpp
AgeCommit message (Expand)Author
2007-12-13Muting the compiler :PSven Hesse
2007-12-13Cleanup and simplificationFilippos Karapetis
2007-12-13Changed the C style malloc/free to the C++ style new/deleteFilippos Karapetis
2007-12-12Fixed warning about casting away constness.Torbjörn Andersson
2007-12-12Cleanup, removed duplicate codeFilippos Karapetis
2007-12-09- minor screen fix for OSGregory Montoir
2007-12-08simplified gfxConvertSpriteToRaw, some renamingGregory Montoir
2007-12-08Cleanup and simplificationFilippos Karapetis
2007-12-07backported some changes for OSGregory Montoir
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-02Fix bug where an object was accessed after it was deleted in cine engineNeil Millstone
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-06-08Fixed some Valgrind warnings (overlapping source and destination in strcpy()).Torbjörn Andersson
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...Gregory Montoir
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed som...Gregory Montoir
2007-05-19Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASKMax Horn
2007-05-19added basic support for Amiga music playbackGregory Montoir
2007-05-18added debug code to display sprite masksGregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...Gregory Montoir
2007-03-19Added FIXME comment to CINE regarding an odd warning in processSeqListElementMax Horn
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate so...Chris Apers
2007-01-21openForSaving can fail, so it should be handled gracefully -- but better to a...Max Horn
2006-11-25Support loading saves from command line.Eugene Sandulenko
2006-11-24Let F10 work in all expected cases.Eugene Sandulenko
2006-11-20Fix regression which did not allow to enter save name.Eugene Sandulenko
2006-11-19Proper implementation of o1_allowSystemMenu()Eugene Sandulenko
2006-11-19Don't allow the F9 and F10 keys to open menus if a menu is already open. (MightTorbjörn Andersson
2006-11-18Make input string truly editableEugene Sandulenko
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-08Remove slipped in debug outputEugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-05-31Yet another const warning fixedMax Horn
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-05-08Implemented FW inventory. This is basically a copy of makeMenuChoice(), minusTorbjörn Andersson
2006-05-01Another small update/cleanup to the French messages from Nicolas Joly.Torbjörn Andersson
2006-05-01Applied patch from Nicolas Joly to fix the French default messages in FutureTorbjörn Andersson
2006-04-12Fixed potential crash in drawDialogueMessage(): The function should terminateTorbjörn Andersson
2006-04-12Actions that do not have any custom response now print one of the defaultTorbjörn Andersson
2006-04-12Stubbed addPlayerCommandMessage(). I think it may have something to do withTorbjörn Andersson
2006-04-12This assertion shouldn't be needed. At least not here.Torbjörn Andersson
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
2006-04-11Added TODO comment about refreshAnimData[] and why it's not (yet) a field inTorbjörn Andersson
2006-04-10Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame.Torbjörn Andersson