Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-11 | Add saving functions to Cine::Palette (Now one can output the palette in ↵ | Kari Salminen | |
other formats too). svn-id: r39336 | |||
2009-03-11 | Fix assertions in palette loading function to really test that each color ↵ | Kari Salminen | |
component fits inside a single byte (Easier to parse that way). svn-id: r39333 | |||
2009-03-10 | - Fix warnings | Johannes Schickel | |
- Formatting svn-id: r39317 | |||
2009-03-10 | Fix compile of CINE engine. | Travis Howell | |
svn-id: r39312 | |||
2009-03-10 | Palette-class for Cine-engine, WIP: Take 2. Testing, using and documentation ↵ | Kari Salminen | |
still TODO. svn-id: r39310 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-02-15 | Fixed compilation (along with it const correctness). | Johannes Schickel | |
svn-id: r38287 | |||
2009-02-15 | Quick dirty hack to make the engine run again on PalmOS | Chris Apers | |
svn-id: r38278 | |||
2009-01-30 | do not include common/debug.h from common/util.h | Max Horn | |
svn-id: r36143 | |||
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn | |
svn-id: r36142 | |||
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn | |
svn-id: r36132 | |||
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-25 | Pushing down some header deps (on common/system.h, mostly) | Max Horn | |
svn-id: r35542 | |||
2008-11-20 | Fixed gcc warning. | Johannes Schickel | |
svn-id: r35137 | |||
2008-11-20 | Fix resizing of the internal color array in Palette-class. | Kari Salminen | |
svn-id: r35136 | |||
2008-11-20 | Add Palette-class for handling 9-bit and 24-bit palettes. WIP! | Kari Salminen | |
svn-id: r35135 | |||
2008-11-18 | Make the 256 color transformPaletteRange-function and Future Wars's ↵ | Kari Salminen | |
refreshPalette-function compliant with disassembly. svn-id: r35118 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-13 | Fix compile of CINE engine. | Travis Howell | |
svn-id: r35039 | |||
2008-11-13 | Started moving Save/Load code to saveload.cpp/.h | Filippos Karapetis | |
svn-id: r35033 | |||
2008-11-12 | Deleting save states via the launcher and the GMM is now supported in the ↵ | Filippos Karapetis | |
cine engine svn-id: r35032 | |||
2008-11-12 | Saving and loading from the GMM is now supported in the cine engine | Filippos Karapetis | |
svn-id: r35031 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-22 | Remove unnecessary function overloadings for loadBg16 and loadBg256. | Kari Salminen | |
svn-id: r34840 | |||
2008-10-22 | Make incrustMask and incrustSprite only draw to the current background in ↵ | Kari Salminen | |
Operation Stealth. svn-id: r34838 | |||
2008-10-19 | Cleanup (Removed an extra 'return 0'). | Kari Salminen | |
svn-id: r34826 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-13 | Big patch changing the signature of various Stream methods (some ports may ↵ | Max Horn | |
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-09-01 | Merging more of the GSoC 2008 RTL branch: CINE | Max Horn | |
svn-id: r34244 | |||
2008-08-25 | Added a warning to bug #2055912's fix committed in revision 34132. | Kari Salminen | |
svn-id: r34146 | |||
2008-08-24 | Fix for bug #2055912: FW: incrustSprite fails on savegame loading. | Kari Salminen | |
What little testing I did, this seems to work, but more testing would be nice. svn-id: r34132 | |||
2008-08-22 | Designate fix for bug #2057619 as a hack, as that's what it is. | Kari Salminen | |
svn-id: r34102 | |||
2008-08-21 | Fix typo. | Kari Salminen | |
svn-id: r34084 | |||
2008-08-21 | Fix for bug #2057619: FW: Glitches in title display of demo (regression). | Kari Salminen | |
This fix doesn't seem to break other Future Wars versions like r34039 did. Some versions of TITRE.ANI use 15 for transparency color, others use 0. Previously only one of the choices was supported, now both are recognized. svn-id: r34081 | |||
2008-08-20 | Fix font loading: | Kari Salminen | |
Fixes bug #2058539: OS: Assert starting demo (regression). May possibly also fix bug #2019344: FW: crash with Amiga Italian version (photocopy room), but not sure about that because I couldn't reproduce the bug myself. svn-id: r34065 | |||
2008-08-19 | Fix for bug #2057619: FW: Glitches in title display of demo (regression). | Kari Salminen | |
Removed incorrect transparency data used for logo. Now it's shown correctly. svn-id: r34039 | |||
2008-08-19 | Fix for bug #2057656: FW: Assert during demo (regression). | Kari Salminen | |
Future Wars's Amiga demo is trying to load collision data files 'L8_MK.NEO' and 'L23_MK.NEO' that aren't supplied with the demo. Previous code crashed when a file couldn't be found, now it gives a warning instead. svn-id: r34036 | |||
2008-08-19 | Fix for bug #2057637: FW: Spaceship glitches in demo (regression). | Kari Salminen | |
This was caused by assuming in-place decompression is ok, it wasn't, although AFAIK the original did decompression in-place too. Changed unpacking to be done not in-place and the glitch vanished. Also changed the unpacker to also handle uncompressed input data. svn-id: r34034 | |||
2008-08-17 | Added some documentation about how data is unpacked in gfxConvertSpriteToRaw ↵ | Kari Salminen | |
(Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence). svn-id: r33976 | |||
2008-08-17 | Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of ↵ | Kari Salminen | |
type 0 overlays (i.e. color sprites). Objects with negative frame values are supposed to be jumped over (Verified with disassembly). svn-id: r33967 | |||
2008-08-16 | Workaround for bug #2054882 (FW: Impossible to survive entering monastery ↵ | Kari Salminen | |
(regression)): For Future Wars o1_compareGlobalVar now compares global variable 255 to be equal to everything. The scripts probably tested global variable 255 for equality with some value (Maybe 143?) to see whether copy protection was properly passed. svn-id: r33950 |