Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 | |||
2007-02-18 | Bad hack to make this engine works on PalmOS (compiler still seems to hate ↵ | Chris Apers | |
some global objects) svn-id: r25684 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-01 | Used Fingolfin's workaround for a bogus (?) warning produced by some versions | Torbjörn Andersson | |
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-28 | Add more paramteres to AdvancedDetector. Not used yet. | Eugene Sandulenko | |
svn-id: r25241 | |||
2007-01-25 | Lots of cleanup in the AdvancedDetector | Max Horn | |
svn-id: r25194 | |||
2007-01-25 | Reduce #include dependencies | Eugene Sandulenko | |
svn-id: r25178 | |||
2007-01-24 | Add optional size parameter to ADGameFileDescription. Not used now. | Eugene Sandulenko | |
svn-id: r25164 | |||
2007-01-24 | Hide all AdvacedDetector parameters into a structure for easier maintenance | Eugene Sandulenko | |
and extensibility svn-id: r25163 | |||
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko | |
svn-id: r25156 | |||
2007-01-21 | openForSaving can fail, so it should be handled gracefully -- but better to ↵ | Max Horn | |
assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-) svn-id: r25151 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2007-01-15 | Fixed warning. | Torbjörn Andersson | |
svn-id: r25092 | |||
2006-12-29 | Make ADGameFileDescription is built in directly into ADGameDescription. | Eugene Sandulenko | |
svn-id: r24947 | |||
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896 | |||
2006-12-19 | Fix warning about a const cast | Max Horn | |
svn-id: r24886 | |||
2006-12-19 | Get rif od ARRAYSIZE in ADGameDescription | Eugene Sandulenko | |
svn-id: r24882 | |||
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko | |
svn-id: r24881 | |||
2006-12-07 | Remove unneeded #include | Eugene Sandulenko | |
svn-id: r24813 | |||
2006-12-03 | Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I | Torbjörn Andersson | |
kidding, I'm still testing the SVN change.) svn-id: r24806 | |||
2006-12-03 | Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access | Torbjörn Andersson | |
path.) svn-id: r24805 | |||
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko | |
svn-id: r24787 | |||
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko | |
svn-id: r24785 | |||
2006-11-23 | Fix regression in OS Amiga demo. | Eugene Sandulenko | |
svn-id: r24771 | |||
2006-11-23 | Add missing dump script cases. | Eugene Sandulenko | |
svn-id: r24770 | |||
2006-11-23 | Fix crashes on unimplemented music/sfx in Amiga/Atari versions. | Eugene Sandulenko | |
svn-id: r24769 | |||
2006-11-23 | Fix Amiga/Atari-specific copy protection. | Eugene Sandulenko | |
svn-id: r24768 | |||
2006-11-23 | Dump global scripts too. | Eugene Sandulenko | |
svn-id: r24767 | |||
2006-11-23 | et up cursor palette. This fixes Amiga/Atari versions and makes cursor more | Eugene Sandulenko | |
visible in most cases. svn-id: r24766 | |||
2006-11-23 | Fix bug #1599267: "FW: Ungraceful exit from copy protection screen" | Eugene Sandulenko | |
svn-id: r24765 | |||
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko | |
svn-id: r24760 | |||
2006-11-20 | Fix regression which did not allow to enter save name. | Eugene Sandulenko | |
svn-id: r24753 | |||
2006-11-19 | Proper implementation of o1_allowSystemMenu() | Eugene Sandulenko | |
svn-id: r24750 | |||
2006-11-19 | Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might | Torbjörn Andersson | |
need more testing.) svn-id: r24747 | |||
2006-11-19 | Added keyboard shortcuts for left and right mouse button. | Torbjörn Andersson | |
svn-id: r24746 | |||
2006-11-18 | Implement o1_fadeToBlack() | Eugene Sandulenko | |
svn-id: r24738 | |||
2006-11-18 | Make input string truly editable | Eugene Sandulenko | |
svn-id: r24732 | |||
2006-11-18 | Implement naming save games in cinE. See also FR #1579780: "FW: naming save | Eugene Sandulenko | |
games" svn-id: r24731 | |||
2006-11-14 | Added per game target saves. | Eugene Sandulenko | |
svn-id: r24718 | |||
2006-11-13 | Implement reading font data from external files for OS. | Eugene Sandulenko | |
svn-id: r24714 | |||
2006-11-13 | Protection should not be bypassed for OS (and it didn't work well anyway) | Eugene Sandulenko | |
svn-id: r24708 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 |