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2008-08-16After merging trunk, Cine doesn't crash on RTL anymore. Awesome.Christopher Page
2008-08-16Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-...Christopher Page
2008-08-15Fixes for Cine engine loading from launcherChristopher Page
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these feat...Christopher Page
2008-08-14Moved showing of the collision page from Alt-key to F11-key because Alt confl...Kari Salminen
2008-08-14Fix for bugging moving at the bottom of the ocean when trying to free the gir...Kari Salminen
2008-08-14Added debug showing of the collision page when pressing the Alt key. Alt isn'...Kari Salminen
2008-08-13Type 21 overlay comment update (Found the drawing routine in the disassembly ...Kari Salminen
2008-08-12Hopefully fixes 'Conditional jump or move depends on uninitialised value(s)' ...Kari Salminen
2008-08-12Fixed drawPlainBox's boundary checking (It wrote outside the screen occasiona...Kari Salminen
2008-08-12Added possibility to get the read resource's size from readBundleFile. Made l...Kari Salminen
2008-08-12fix typo 'baclup' -> 'backup'Joost Peters
2008-08-12Fix for GCC warning in OSRenderer::renderOverlay: declaration of 'len' shadow...Kari Salminen
2008-08-12Tiny comment fix.Kari Salminen
2008-08-12Implemented Operation Stealth's makeCommandLine.Kari Salminen
2008-08-12Implemented Operation Stealth specific parts of processInventory and added an...Kari Salminen
2008-08-12Changed commandBuffer from a char[80] to Common::String and made FWRenderer::...Kari Salminen
2008-08-11Made Operation Stealth's action failure messages use a background color set b...Kari Salminen
2008-08-11Implemented drawMessage changes for Operation Stealth's timed cutscenes (Nega...Kari Salminen
2008-08-11Moved fontParamTable inside TextHandler struct and made it a constant size as...Kari Salminen
2008-08-11Changed palPtr from a pointer to a Common::Array named palArray. Removed palE...Kari Salminen
2008-08-11Removed textDataPtr pointer as it's not used beyond the loadTextData function...Kari Salminen
2008-08-11Changed partBuffer from a pointer to a Common::Array. Removed numElementInPar...Kari Salminen
2008-08-11Added a safeguard to readBundleFile so it shouldn't corrupt memory even if th...Kari Salminen
2008-08-11Changed readBundleFile to unpack data in-place and added debugging messages t...Kari Salminen
2008-08-10Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,...Christopher Page
2008-08-09Converted zoneData and zoneQuery tables from plain array types to Common::Arr...Kari Salminen
2008-08-09Converted animDataTable from a plain array to a Common::Array. Should help to...Kari Salminen
2008-08-09Converted objectTable from a plain array to a Common::Array. Should help to c...Kari Salminen
2008-08-09Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually be...Kari Salminen
2008-08-09Made drawPlainBox's effective width and height always at least one.Kari Salminen
2008-08-09Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-...Christopher Page
2008-08-09Added preliminary version of drawing type 22 overlays (Such overlays are adde...Kari Salminen
2008-08-09Added updating of global variable var5 to Operation Stealth's renderOverlay f...Kari Salminen
2008-08-09Removing moving with keys qweasdzxc for now because they messed with savegame...Kari Salminen
2008-08-09Small cleanup: Renamed rol to rolByte and made it handle all cases.Kari Salminen
2008-08-08Added detection entry for the Sony published CD version of Future Wars.Kari Salminen
2008-08-08Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib v...Kari Salminen
2008-08-08Added basic moving using keyboard (Only works in Operation Stealth at the mom...Kari Salminen
2008-08-07Implemented game speed changing by pressing - or + to e.g. ease testing.Kari Salminen
2008-08-07Added precautionary tests to background scrolling function in Operation Steal...Kari Salminen
2008-08-07Made drawPlainBox handle border cases so it won't corrupt memory so easily. T...Kari Salminen
2008-08-07Fix for popup boxes sometimes blocking animation when they shouldn't in Opera...Kari Salminen
2008-08-06HACK: In Operation Stealth after the first arcade sequence jump player's posi...Kari Salminen
2008-08-06Tiny comment update to loadCt-opcodes: Load collision table data.Kari Salminen
2008-08-06Renamed page3Raw to collisionPage so it's more apparent what it does.Kari Salminen
2008-08-06Add 320x200 screen bounds checking to Operation Stealth's checkCollision func...Kari Salminen
2008-08-06HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.Kari Salminen
2008-08-05Workaround for missing player character animation when exiting the airport in...Kari Salminen
2008-08-05Made rest of resource loading functions used in loadResource return -1 on error.Kari Salminen