Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-29 | Make ADGameFileDescription is built in directly into ADGameDescription. | Eugene Sandulenko | |
svn-id: r24947 | |||
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896 | |||
2006-12-19 | Fix warning about a const cast | Max Horn | |
svn-id: r24886 | |||
2006-12-19 | Get rif od ARRAYSIZE in ADGameDescription | Eugene Sandulenko | |
svn-id: r24882 | |||
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko | |
svn-id: r24881 | |||
2006-12-07 | Remove unneeded #include | Eugene Sandulenko | |
svn-id: r24813 | |||
2006-12-03 | Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I | Torbjörn Andersson | |
kidding, I'm still testing the SVN change.) svn-id: r24806 | |||
2006-12-03 | Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access | Torbjörn Andersson | |
path.) svn-id: r24805 | |||
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko | |
svn-id: r24787 | |||
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko | |
svn-id: r24785 | |||
2006-11-23 | Fix regression in OS Amiga demo. | Eugene Sandulenko | |
svn-id: r24771 | |||
2006-11-23 | Add missing dump script cases. | Eugene Sandulenko | |
svn-id: r24770 | |||
2006-11-23 | Fix crashes on unimplemented music/sfx in Amiga/Atari versions. | Eugene Sandulenko | |
svn-id: r24769 | |||
2006-11-23 | Fix Amiga/Atari-specific copy protection. | Eugene Sandulenko | |
svn-id: r24768 | |||
2006-11-23 | Dump global scripts too. | Eugene Sandulenko | |
svn-id: r24767 | |||
2006-11-23 | et up cursor palette. This fixes Amiga/Atari versions and makes cursor more | Eugene Sandulenko | |
visible in most cases. svn-id: r24766 | |||
2006-11-23 | Fix bug #1599267: "FW: Ungraceful exit from copy protection screen" | Eugene Sandulenko | |
svn-id: r24765 | |||
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko | |
svn-id: r24760 | |||
2006-11-20 | Fix regression which did not allow to enter save name. | Eugene Sandulenko | |
svn-id: r24753 | |||
2006-11-19 | Proper implementation of o1_allowSystemMenu() | Eugene Sandulenko | |
svn-id: r24750 | |||
2006-11-19 | Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might | Torbjörn Andersson | |
need more testing.) svn-id: r24747 | |||
2006-11-19 | Added keyboard shortcuts for left and right mouse button. | Torbjörn Andersson | |
svn-id: r24746 | |||
2006-11-18 | Implement o1_fadeToBlack() | Eugene Sandulenko | |
svn-id: r24738 | |||
2006-11-18 | Make input string truly editable | Eugene Sandulenko | |
svn-id: r24732 | |||
2006-11-18 | Implement naming save games in cinE. See also FR #1579780: "FW: naming save | Eugene Sandulenko | |
games" svn-id: r24731 | |||
2006-11-14 | Added per game target saves. | Eugene Sandulenko | |
svn-id: r24718 | |||
2006-11-13 | Implement reading font data from external files for OS. | Eugene Sandulenko | |
svn-id: r24714 | |||
2006-11-13 | Protection should not be bypassed for OS (and it didn't work well anyway) | Eugene Sandulenko | |
svn-id: r24708 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko | |
svn-id: r24678 | |||
2006-11-10 | Next step in AdvancedDetector unification. Moved all common functions to | Eugene Sandulenko | |
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670 | |||
2006-11-08 | Remove slipped in debug output | Eugene Sandulenko | |
svn-id: r24661 | |||
2006-11-08 | Fix crashes with new BG incrustation code. | Eugene Sandulenko | |
svn-id: r24660 | |||
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko | |
svn-id: r24659 | |||
2006-11-03 | got rid of two memory leaks | Gregory Montoir | |
svn-id: r24589 | |||
2006-10-24 | const correctness | Max Horn | |
svn-id: r24488 | |||
2006-10-15 | Added MD5 for Future Wars included in the UK "Classic Collection". | Torbjörn Andersson | |
svn-id: r24343 | |||
2006-10-15 | Reanmed CD -> "256 colors" | Eugene Sandulenko | |
svn-id: r24339 | |||
2006-10-15 | Since proper detection is added to CinE, build it by default and | Eugene Sandulenko | |
announce as supported. Future Wars is completable. svn-id: r24321 | |||
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko | |
svn-id: r24320 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-08-28 | Removed the copy protection bypass for Future Wars. We should only bypass the | Torbjörn Andersson | |
copy protection if we know there were versions sold that either didn't have the protection, or failed to include the information needed to get past it. Besides, this particular bypassing doesn't work. The game appears to start just fine, but the transporter early in the game is rendered non-functional. svn-id: r23801 | |||
2006-08-04 | Run the Cine engine's game detector before starting a game, to ensure that it | Torbjörn Andersson | |
really is there. I hope this is the right way of fixing bug #1534073. svn-id: r23660 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵ | Johannes Schickel | |
game detectors. svn-id: r23558 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-05-31 | Yet another const warning fixed | Max Horn | |
svn-id: r22795 | |||
2006-05-29 | Only call OSystem::updateScreen() every other frame, so no more than 50 ↵ | Joost Peters | |
times per second. This doesn't appear to make a visible difference on PC, but allows the game to run on PSP and probably several other consoles/ports that wait for 50/60hz vsync. Since I'm not familiar with this engine I've added a 'FIXME' comment, because maybe this can be fixed/improved in a different manner. svn-id: r22758 |