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2008-08-07Implemented game speed changing by pressing - or + to e.g. ease testing.Kari Salminen
svn-id: r33689
2008-08-07Added precautionary tests to background scrolling function in Operation ↵Kari Salminen
Stealth to avoid possible memory corruptions. svn-id: r33688
2008-08-07Made drawPlainBox handle border cases so it won't corrupt memory so easily. ↵Kari Salminen
This may help with some memory corruption issues when for an example trying to draw the player's command string out of screen. svn-id: r33687
2008-08-07Fix for popup boxes sometimes blocking animation when they shouldn't in ↵Kari Salminen
Operation Stealth: - Made waitForPlayerClick updating more like in the original. - Moved removeMessages to after the frame drawing in main loop hoping to be more like the original. - Added an additional test to Operation Stealth's implementation of overlay type 2 drawing. - Added an additional parameter incrementing and testing to Operation Stealth's removeMessages. Hopefully this won't cause any regressions in Future Wars! svn-id: r33686
2008-08-06HACK: In Operation Stealth after the first arcade sequence jump player's ↵Kari Salminen
position to avoid getting stuck. The player's position is changed only by *one* pixel but it helps and makes it possible to carry on with the game (Previously the player was totally stuck). svn-id: r33673
2008-08-06Tiny comment update to loadCt-opcodes: Load collision table data.Kari Salminen
svn-id: r33670
2008-08-06Renamed page3Raw to collisionPage so it's more apparent what it does.Kari Salminen
svn-id: r33669
2008-08-06Add 320x200 screen bounds checking to Operation Stealth's checkCollision ↵Kari Salminen
function. Fixes teleporting bug when getting out of the water after first arcade sequence. The player previously got teleported to the beach near the hotel. Now it doesn't happen. The player is still caught motionless and can't move after this fix though... svn-id: r33668
2008-08-06HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.Kari Salminen
This way the arcade sequence is completable now. This hack should be removed later and the first arcade sequence be made properly playable! svn-id: r33667
2008-08-05Workaround for missing player character animation when exiting the airport ↵Kari Salminen
in Santa Paragua in at least the 256 color PC version of Operation Stealth. svn-id: r33644
2008-08-05Made rest of resource loading functions used in loadResource return -1 on error.Kari Salminen
This fixed a crash in Operation Stealth when walking out of the airport (Some file couldn't be opened and the game crashed because of that. Now it doesn't crash but handles the missing file gracefully). svn-id: r33643
2008-08-05Add detection entry for a previously unrecognized 16 color PC version of ↵Kari Salminen
Operation Stealth (The John Glames variant). svn-id: r33642
2008-08-05Fix prompt updating regression introduced in r32257:Kari Salminen
Previously prompt didn't get updated all the time, like e.g. when selecting EXAMINE and moving the cursor over to DOOR and then moving the cursor to a place where there was no selectable object. The prompt would've still shown "EXAMINE DOOR", now it shows just "EXAMINE" which is correct AFAIK. svn-id: r33637
2008-08-04Merged revisions ↵Christopher Page
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33624
2008-08-04Fix for misplaced objects in mouse object selection (Operation Stealth ↵Kari Salminen
specific). - Implemented Operation Stealth specific part of getObjectUnderCursor which handles negative frame values. - Fixed a test case (Should test for ydif <= 0 although tested for ydif < 0). - Made part-value be anded with 0x0F in a test case to comply with disassembly. - Added comment about a test case which isn't present in the disassembly. Removing it makes things crash sometimes so letting it be. svn-id: r33620
2008-08-02Made loadResourcesFromSave internally use the loadResource-function.Kari Salminen
Fixes Operation Stealth savegame loading! HURRAH! FINALLY! svn-id: r33530
2008-08-02- Combined loadAbs and loadResource into one function.Kari Salminen
- Made resource loading functions (loadSpl, loadMsk etc) return the number of the animDataTable entry right after the loaded data. - Made resource loading functions always load multiframe data into directly sequential animDataTable entries (Hopefully this won't break anything). svn-id: r33529
2008-07-30Debug printing a couple more relevant variables in addAni.Kari Salminen
svn-id: r33446
2008-07-30Added some debug aids related to addAni and the processSeqList crashing.Kari Salminen
svn-id: r33444
2008-07-29Added --list-saves support for CINEChristopher Page
svn-id: r33422
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-07-29Make sure processSeqList and purgeSeqList are only called in the main loop ↵Kari Salminen
when running Operation Stealth. Mostly a precaution as the seqList should be totally empty when running Future Wars as it doesn't use it. svn-id: r33410
2008-07-29Added purgeSeqList function (Used in mainloop now). Let's see if this helps ↵Kari Salminen
any... Renamed functions: * addScriptToList0 -> addScriptToGlobalScripts * executeList0 -> executeGlobalScripts * executeList1 -> executeObjectScripts * purgeList1 -> purgeObjectScripts (Also added a clarifying TODO to this function) * purgeList0 -> purgeGlobalScripts (Also added a clarifying TODO to this function) svn-id: r33409
2008-07-29Added a debug message to loadTempSaveOS's to check whether we loaded the ↵Kari Salminen
whole savefile. Made objectStruct's clearing also clear x and y member variables in resetEngine. svn-id: r33407
2008-07-29Rearranged parts of the Operation Stealth savegame loading routine.Kari Salminen
- Emulating the Future Wars savegame loading routine and hoping for the best. - Fixes an array out of bounds access when loading the global scripts. Now the loading crashes in the mainloop in processSeqList! But at least we got a bit farther this time. More fixing to come... svn-id: r33404
2008-07-28Fixing 'warning: comparison of unsigned expression < 0 is always false'Max Horn
svn-id: r33383
2008-07-28Fixed crash when running Operation Stealth introduced in r33339 (There are ↵Kari Salminen
actually 256 global variables although only 255 of them are saved and loaded from savegames. The last one is VAR_BYPASS_PROTECTION and it is written to in the mainLoop so that's why there was a crash). svn-id: r33380
2008-07-28Added loading of temporary Operation Stealth savegames. Needs testing!Kari Salminen
- Music related settings and adBgVar0 & adBgVar1 aren't loaded currently. Modified resetEngine to also reset more of the Operation Stealth specific variables. Added getter for background scrolling value. Changed additional background indices 1 & 2 from byte to uint16. Made savegame loading functions return !in.ioFailed() as return value instead of true as previously. svn-id: r33379
2008-07-28Added remaining load functions needed for the Operation Stealth savegame ↵Kari Salminen
format loading (loadSeqList and loadZoneQuery). Not used yet. svn-id: r33367
2008-07-28Cut Future Wars savegame loading routine into parts that can be reused when ↵Kari Salminen
loading the Operation Stealth savegame format. svn-id: r33366
2008-07-28Now detects temporary Operation Stealth savegame format and saves it. No ↵Kari Salminen
loading yet. svn-id: r33365
2008-07-28Made the savegame loading routine choose between loading a Future Wars or an ↵Kari Salminen
Operation Stealth savegame format. Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented). Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done. svn-id: r33362
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by ↵Kari Salminen
default, needs more work still. WIP!). Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars). Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though). svn-id: r33349
2008-07-27Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).Kari Salminen
svn-id: r33339
2008-07-27Cut savegame loading into smaller functional parts (resetEngine, ↵Kari Salminen
loadPlainSave etc). svn-id: r33338
2008-07-23Renamed opcodes 0x49 and 0x68:Kari Salminen
- Opcode 0x49: setDefaultMenuColor2 -> setDefaultMenuBgColor - Opcode 0x68: setDefaultMenuColor -> setPlayerCommandPosY svn-id: r33240
2008-07-22Fix warnings in CINEMax Horn
svn-id: r33202
2008-07-22Fix CineSaveGameFormat enumeration's include order (Caused problems at least ↵Kari Salminen
with GCC). svn-id: r33196
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
- Changed savegame loading related functions to use SeekableReadStream rather than InSaveFile so MemoryReadStream can be used transparently. - Fixed loadResourcesFromSave to load multiframe animations correctly and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly different format. - Added a savegame format detector that tries to detect between the old Future Wars savegame format, the new one and a broken revision of the new one. - Changed makeLoad to first load the savegame fully into memory and only then handle it (If the savegame's packed then it's unpacked first). If the packed savegame can't tell its unpacked size (i.e. it's using zlib format) then we'll try to load up to 256kB of the savegame data. Thanks to wjp for his help with nailing this release critical bug. svn-id: r33192
2008-07-21Merged revisions ↵Christopher Page
33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33183
2008-07-18Added savefile position comments to savegame loading routine (Helpful for ↵Kari Salminen
debugging the formats). svn-id: r33096
2008-07-17Patch #2019455: Patch for reducing the BSS size of Cine engine.Kari Salminen
svn-id: r33087
2008-07-14Fix for bug #2016647 (FW: crash with italian amiga version).Kari Salminen
- Consists of a workaround for a script bug that used local variable 251 when it should've used global variable 251. - Also added a fix for a crash when failing copy protection in Amiga or Atari ST versions of Future Wars. NOTE: That any of the Amiga or Atari ST versions of Future Wars haven't crashed right in the beginning before seems like plain luck because accessing local variable 251 is out of bounds! svn-id: r33068
2008-07-14Merged revisions ↵Christopher Page
32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33051
2008-07-10Changed CINE to RTL when copy protection fails instead of QuitChristopher Page
svn-id: r32985
2008-07-10Removed unnecessary #inlcudesChristopher Page
svn-id: r32984
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971
2008-07-07CINE works with the new GMM implementationChristopher Page
svn-id: r32954
2008-07-07Fix for bathroom door opening crash in Operation Stealth's start.Kari Salminen
svn-id: r32951
2008-07-02Fully implemented processSeqListElementKari Salminen
- Added parts that were missing and fixed a couple of errors -- One test was backwards and a global variable was written to when it shouldn't have been Added global variable inputVar0 that's used in processSeqListElement NOTE: inputVar0 isn't updated anywhere yet, so that's a TODO svn-id: r32874