aboutsummaryrefslogtreecommitdiff
path: root/engines/composer/composer.h
AgeCommit message (Collapse)Author
2016-10-18COMPOSER: Delete leftover git conflict markerangstsmurf
2016-10-18COMPOSER: Enable autosaving.upthorn
2016-10-18COMPOSER: Fixed some scope issuesupthorn
2016-10-18COMPOSER: Saving/loading code deduplicationupthorn
2016-10-18COMPOSER: Completely removed unnecessary #ifdefsupthorn
2016-10-18COMPOSER: Added support for saving/loading in V1 games.upthorn
2016-10-18COMPOSER: Preliminary (non-functional) game saving/loading supportupthorn
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2014-02-18COMPOSER: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-06COMPOSER: Add debug console to engine.D G Turner
2013-08-08COMMON: Rename ConfigFile to INIFile.Johannes Schickel
This clears up that 'ConfigFile' is actually a class handling only INI-files.
2012-10-20COMPOSER: Change screen surface variable naming for clarity.D G Turner
This makes it easier to read the code where sprite surfaces are blitted to the screen.
2011-11-05COMPOSER: Don't delete pipe streams too early.Alyssa Milburn
2011-11-05COMPOSER: Implement V1 random events.Alyssa Milburn
2011-11-05COMPOSER: Support keyboard shortcuts.Alyssa Milburn
2011-11-05COMPOSER: Parse ambients (V1 sprite buttons).Alyssa Milburn
2011-11-04COMPOSER: Handle V1 pipes properly.Alyssa Milburn
2011-11-04COMPOSER: Implement/stub the rest of V1 scripting.Alyssa Milburn
2011-11-04COMPOSER: Factor out button activation code.Alyssa Milburn
2011-11-03COMPOSER: Add some incomplete V1 scripting support.Alyssa Milburn
2011-11-03COMPOSER: Add support for loading V1 pages.Alyssa Milburn
2011-08-23COMPOSER: Another attempt to fix timing issues.Alyssa Milburn
2011-08-13COMPOSER: Support reading V1 buttons.Alyssa Milburn
2011-08-13COMPOSER: Split out filename mangling into a separate function.Alyssa Milburn
2011-07-20COMPOSER: Remove svn keywords.Alyssa Milburn
2011-07-20COMPOSER: Add dirty rectangles.Alyssa Milburn
2011-07-19COMPOSER: Buttons belong to libraries.Alyssa Milburn
2011-07-19COMPOSER: Use enum values for events, rather than numeric cosntants.Alyssa Milburn
2011-07-19COMPOSER: Implement kFuncChangeBackground.Alyssa Milburn
2011-07-18COMPOSER: Move Pipe code into resource.cpp.Alyssa Milburn
2011-07-18COMPOSER: Move graphics-related code into graphics.cpp.Alyssa Milburn
2011-07-18COMPOSER: Obey sound priorities.Alyssa Milburn
2011-07-18COMPOSER: Better field names/values.Alyssa Milburn
2011-07-17COMPOSER: Implement AddSprite, RemoveSprite, GetSpriteSize script functions.Alyssa Milburn
2011-07-17COMPOSER: Various additions/improvements to sprite/mouse code.Alyssa Milburn
2011-07-16COMPOSER: Improve stopping anims.Alyssa Milburn
2011-07-16COMPOSER: Fix z-ordering (properly, this time).Alyssa Milburn
2011-07-16COMPOSER: Handle loading/unloading pages properly.Alyssa Milburn
2011-07-16COMPOSER: Fix z-ordering issues.Alyssa Milburn
2011-07-15COMPOSER: Decompress sprites at load time.Alyssa Milburn
2011-07-15COMPOSER: Handle single-directory games.Alyssa Milburn
2011-07-14COMPOSER: Manage/render sprites.Alyssa Milburn
2011-07-14COMPOSER: Add a first attempt at an engine.Alyssa Milburn