Age | Commit message (Collapse) | Author |
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Don't try to run a NULL animation. Fixes a crash in Gregory.
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Fixes checking for resources in libraries - bug #10861
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This makes it easier to read the code where sprite surfaces are blitted
to the screen.
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This fixes corruption when there's only one pixel left to
decompress, but two pixels available in the compressed data.
Also, improve error checking in the bitmap decompression code.
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