Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-08 | Added MD5 for the German version of Imo and the King | Matan Bareket | |
2017-11-26 | JANITORIAL: Remove trailing whitespaces | Eugene Sandulenko | |
2017-11-26 | COMPOSER: Properly strip down the relative paths | Eugene Sandulenko | |
2017-11-13 | COMPOSER: Fix the detection for the French Gregory version | Bastien Bouclet | |
The commit message of 2739d8fa2 says this is for the French version. The language was set to English by mistake. Ref#6548 | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-09-01 | JANITORIAL: Fix whitespaces | Eugene Sandulenko | |
2017-09-01 | COMPOSER: Added detection for German Baba Yaga from bug #10171 | Eugene Sandulenko | |
2017-06-17 | COMPOSER: Use Magic Tales prefix for two more game names | Thierry Crozat | |
This is done for consistency so that all the games in the Magic Tales series are named in a consistent way. This is also how they are named on the wiki (and on amazon). | |||
2016-10-18 | COMPOSER: Use setPixel() and getPixel() methods to read and write to private ↵ | angstsmurf | |
pixel member | |||
2016-10-18 | COMPOSER: Add missing 'typename' prior to dependent type name | angstsmurf | |
2016-10-18 | COMPOSER: Delete leftover git conflict marker | angstsmurf | |
2016-10-18 | COMPOSER: Include config manager header in composer.cpp again | angstsmurf | |
It was removed in 253e18c | |||
2016-10-18 | COMPOSER: Fix for issue when save_slot is in config. | upthorn | |
2016-10-18 | COMPOSER: Various formatting fixes. | upthorn | |
2016-10-18 | COMPOSER: Better spacing of autosaves | upthorn | |
2016-10-18 | COMPOSER: Enable autosaving. | upthorn | |
2016-10-18 | COMPOSER: Added loading from launcher support | upthorn | |
2016-10-18 | COMPOSER: Fixed some scope issues | upthorn | |
2016-10-18 | COMPOSER: Saving/loading code deduplication | upthorn | |
2016-10-18 | COMPOSER: Completely removed unnecessary #ifdefs | upthorn | |
2016-10-18 | COMPOSER: Added support for saving/loading in V1 games. | upthorn | |
2016-10-18 | COMPOSER: Added new file to module.mk | upthorn | |
2016-10-18 | COMPOSER: cleaned up miscellaneous gcc warnings and formatting issues. | upthorn | |
2016-10-18 | COMPOSER: Fixed audio issues after save-game load. | upthorn | |
2016-10-18 | COMPOSER: failed attempt to correct audio sync issue | upthorn | |
2016-10-18 | COMPOSER: game saving/loading now actually works | upthorn | |
2016-10-18 | COMPOSER: Continued work on saving/loading functionality. | upthorn | |
2016-10-18 | COMPOSER/JANITORIAL: Corrected a number of formatting issues in and around ↵ | upthorn | |
new functions related to saving. | |||
2016-10-18 | COMPOSER: Preliminary (non-functional) game saving/loading support | upthorn | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-28 | COMPOSER: Fix md5s for newly added German games | Eugene Sandulenko | |
2016-03-28 | COMPOSER: Added German versions of darby & gregory. Bug #6825 | Eugene Sandulenko | |
2016-03-28 | COMPOSER: Fix detection entry | Eugene Sandulenko | |
2016-03-28 | COMPOSER: Added detection for Hebrew darby. Bug #6878 | Eugene Sandulenko | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-02-10 | COMPOSER: Fix truncated Baba Yaga md5 | Willem Jan Palenstijn | |
2014-08-09 | COMPOSER: Remove sprites when stopping V1 scripts (bug #6091). | Alyssa Milburn | |
2014-08-09 | COMPOSER: Make sure V1 scripts are run before redrawing. | Alyssa Milburn | |
2014-02-18 | COMPOSER: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-17 | COMPOSER: Indent REGISTER_PLUGIN_* for consistency. | Johannes Schickel | |
2013-12-07 | COMPOSER: Correct comment in console class. | D G Turner | |
2013-12-06 | COMPOSER: Add debug console to engine. | D G Turner | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. |