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2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-02-10COMPOSER: Fix truncated Baba Yaga md5Willem Jan Palenstijn
2014-08-09COMPOSER: Remove sprites when stopping V1 scripts (bug #6091).Alyssa Milburn
2014-08-09COMPOSER: Make sure V1 scripts are run before redrawing.Alyssa Milburn
2014-02-18COMPOSER: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17COMPOSER: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2013-12-07COMPOSER: Correct comment in console class.D G Turner
2013-12-06COMPOSER: Add debug console to engine.D G Turner
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-09-30COMPOSER: Fix uninitialized class variables and divide by zero bugs.D G Turner
This was highlighted by Coverity in CID 1003844 and 1003410.
2013-08-08COMMON: Rename ConfigFile to INIFile.Johannes Schickel
This clears up that 'ConfigFile' is actually a class handling only INI-files.
2013-08-03COMPOSER: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03COMPOSER: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-01-26JANITORIAL: Enforce "} // End of namespace" with a single space after }.Johannes Schickel
2012-11-23COMPOSER: Fix order of directoryGlobs qualifiers.D G Turner
Some compilers throw a warning on the "const static" ordering, so the more standard "static const" should be used instead.
2012-10-20COMPOSER: Change screen surface variable naming for clarity.D G Turner
This makes it easier to read the code where sprite surfaces are blitted to the screen.
2012-10-20COMPOSER: Close two memory leaks.D G Turner
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-07-08COMPOSER: Fix parsing v1 book groups.Alyssa Milburn
This fixes bug #3539019.
2012-02-15COMPOSER: Add Detection Entries for 3 V1 Magic Tales Mac Variants.D G Turner
Parameters given in bug #3466402 - "COMPOSER: Multiple Mac games not detected".
2012-02-15COMPOSER: Add Detection Entry for Liam Finds a Story Mac.D G Turner
Parameters from bug #3463201 - "COMPOSER: Liam Finds a Story (Mac) Not Detected".
2012-02-15COMPOSER: Add Detection Entry for Princess and the Crab Mac.D G Turner
Parameters taken from bug #3461984 - "COMPOSER: Mac Princess and the Crab Not Detected".
2012-02-15COMPOSER: Add Detection Entry for Sleeping Cub Mac.D G Turner
Parameters from bug #3461369 - "COMPOSER: Mac Sleeping Cub Not Detected".
2012-02-15COMPOSER: Add detection entries for 3 V1 Magic Tales games.D G Turner
These are listed in bug #3485018 - "COMPOSER: v1 undetected MD5's"
2011-11-05COMPOSER: Don't delete pipe streams too early.Alyssa Milburn
2011-11-05COMPOSER: Implement V1 random events.Alyssa Milburn
2011-11-05COMPOSER: Fix non-pipe audio buffers.Alyssa Milburn
2011-11-05COMPOSER: Support keyboard shortcuts.Alyssa Milburn
2011-11-05COMPOSER: Parse ambients (V1 sprite buttons).Alyssa Milburn
2011-11-05COMPOSER: Play V1 pipe audio.Alyssa Milburn
2011-11-04COMPOSER: Fix kOldOpPlayWav.Alyssa Milburn
2011-11-04COMPOSER: Handle V1 pipes properly.Alyssa Milburn
2011-11-04COMPOSER: Add support for V1 pipes.Alyssa Milburn
2011-11-04COMPOSER: Don't pass first param for V1 mouse events.Alyssa Milburn
2011-11-04COMPOSER: Implement/stub the rest of V1 scripting.Alyssa Milburn
2011-11-04COMPOSER: Improve check for invalid CTBLs.Alyssa Milburn
2011-11-04COMPOSER: Factor out button activation code.Alyssa Milburn
2011-11-04COMPOSER: Fix reading rollover scripts for V1 buttons.Alyssa Milburn
2011-11-03COMPOSER: Add some incomplete V1 scripting support.Alyssa Milburn
2011-11-03COMPOSER: Provide default mouse cursor if needed.Alyssa Milburn
2011-11-03COMPOSER: Add support for loading V1 pages.Alyssa Milburn
2011-10-24COMPOSER: Add GUIO_NOASPECT to Composer engineStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-09-12COMPOSER: Silence a false positive warning in MSVCFilippos Karapetis