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path: root/engines/cruise/cell.cpp
AgeCommit message (Collapse)Author
2016-05-17CINE: Remove useless code.Eugene Sandulenko
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false.
2014-02-18CRUISE: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-21CRUISE: Slight formatting fix.Johannes Schickel
svn-id: r54409
2010-11-21CRUISE: Fix Memory Accesses Errors and Leaks Reported By ValgrindDavid Turner
Most of these fixes are fairly simple, though the clamping of ArrayStates accesses in object.cpp _might_ cause regressions. None are obvious on basic playtest check, but the game will need a full playtest. svn-id: r54408
2009-10-10Game now completely starts up without memory leaksPaul Gilbert
svn-id: r44862
2009-10-09Set up a basic tracing system for all memory allocations to help track down ↵Paul Gilbert
memory leaks svn-id: r44808
2009-08-15Added Dirty Rect handling functionalityPaul Gilbert
svn-id: r43406
2009-03-16Code formatting, added further constant references, and corrected method ↵Paul Gilbert
signatures svn-id: r39445
2009-03-02Formatting fixes, and added extra constants and function name correctionsPaul Gilbert
svn-id: r39063
2009-02-19In progress work on cleaning up the font system - giving proper variable ↵Paul Gilbert
names, types, and converted memory accesses to endian safe structures svn-id: r38540
2009-02-09Changed the save/load process to use a common serialiserPaul Gilbert
svn-id: r36253
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
svn-id: r35870
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-25Fix cell sortingVincent Hamm
Fix palette loading svn-id: r29985
2007-12-20Multiple fix/cleanupVincent Hamm
One bug remains before the game is completable without hack svn-id: r29920
2007-12-17Fix glitchy cell sortingVincent Hamm
svn-id: r29895
2007-11-11Menu display fixVincent Hamm
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
2007-11-08Cleanup load savegame from original interpreterVincent Hamm
svn-id: r29453
2007-11-05Implement polygon and sprite maskingVincent Hamm
svn-id: r29422
2007-11-04Some code formating fixesSven Hesse
svn-id: r29409
2007-11-04Fix a few script issuesVincent Hamm
svn-id: r29397
2007-10-29Implement more object inputVincent Hamm
svn-id: r29317
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-16Figured out the bug that was causing the animations to glitchVincent Hamm
svn-id: r26856
2007-04-28More cleanupVincent Hamm
Few bug fix svn-id: r26666
2007-04-27Fix code formatting (partially) and guard defines in includes.Eugene Sandulenko
svn-id: r26631
2007-04-27Fix compilationSven Hesse
svn-id: r26628
2007-04-27CleanupVincent Hamm
svn-id: r26624