Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-17 | CINE: Remove useless code. | Eugene Sandulenko | |
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false. | |||
2014-02-18 | CRUISE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-21 | CRUISE: Slight formatting fix. | Johannes Schickel | |
svn-id: r54409 | |||
2010-11-21 | CRUISE: Fix Memory Accesses Errors and Leaks Reported By Valgrind | David Turner | |
Most of these fixes are fairly simple, though the clamping of ArrayStates accesses in object.cpp _might_ cause regressions. None are obvious on basic playtest check, but the game will need a full playtest. svn-id: r54408 | |||
2009-10-10 | Game now completely starts up without memory leaks | Paul Gilbert | |
svn-id: r44862 | |||
2009-10-09 | Set up a basic tracing system for all memory allocations to help track down ↵ | Paul Gilbert | |
memory leaks svn-id: r44808 | |||
2009-08-15 | Added Dirty Rect handling functionality | Paul Gilbert | |
svn-id: r43406 | |||
2009-03-16 | Code formatting, added further constant references, and corrected method ↵ | Paul Gilbert | |
signatures svn-id: r39445 | |||
2009-03-02 | Formatting fixes, and added extra constants and function name corrections | Paul Gilbert | |
svn-id: r39063 | |||
2009-02-19 | In progress work on cleaning up the font system - giving proper variable ↵ | Paul Gilbert | |
names, types, and converted memory accesses to endian safe structures svn-id: r38540 | |||
2009-02-09 | Changed the save/load process to use a common serialiser | Paul Gilbert | |
svn-id: r36253 | |||
2009-01-16 | Code formatting fixes, automatically performed by astyle | Max Horn | |
svn-id: r35870 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2007-12-25 | Fix cell sorting | Vincent Hamm | |
Fix palette loading svn-id: r29985 | |||
2007-12-20 | Multiple fix/cleanup | Vincent Hamm | |
One bug remains before the game is completable without hack svn-id: r29920 | |||
2007-12-17 | Fix glitchy cell sorting | Vincent Hamm | |
svn-id: r29895 | |||
2007-11-11 | Menu display fix | Vincent Hamm | |
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478 | |||
2007-11-08 | Cleanup load savegame from original interpreter | Vincent Hamm | |
svn-id: r29453 | |||
2007-11-05 | Implement polygon and sprite masking | Vincent Hamm | |
svn-id: r29422 | |||
2007-11-04 | Some code formating fixes | Sven Hesse | |
svn-id: r29409 | |||
2007-11-04 | Fix a few script issues | Vincent Hamm | |
svn-id: r29397 | |||
2007-10-29 | Implement more object input | Vincent Hamm | |
svn-id: r29317 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-16 | Figured out the bug that was causing the animations to glitch | Vincent Hamm | |
svn-id: r26856 | |||
2007-04-28 | More cleanup | Vincent Hamm | |
Few bug fix svn-id: r26666 | |||
2007-04-27 | Fix code formatting (partially) and guard defines in includes. | Eugene Sandulenko | |
svn-id: r26631 | |||
2007-04-27 | Fix compilation | Sven Hesse | |
svn-id: r26628 | |||
2007-04-27 | Cleanup | Vincent Hamm | |
svn-id: r26624 |