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path: root/engines/cruise/cruise.cpp
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2014-06-09CRUISE: some more renaming, remove another useless variableStrangerke
2014-06-09CRUISE: Initialize some variables in the contractor, change some variables ↵Strangerke
to boolean
2014-02-18CRUISE: Make GPL headers consistent in themselves.Johannes Schickel
2012-05-14CRUISE: Add italian language stringsFabio Battaglia
Add italian menu strings, taken from Italian Amiga version
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-19CRUISE: Cleanup syncSoundSettings()dhewg
And init volume levels on startup
2011-01-02JANITORIAL: Suppress some useless includesArnaud Boutonné
svn-id: r55091
2010-11-17CRUISE: Corrected uninit read of _polyStruct in ctp.cpp:49 detected by Valgrind.David Turner
This occurred during intro playback and was due to _polyStruct not being initialised to NULL during engine construction/initialisation. svn-id: r54299
2010-08-09CRUISE: Eliminate global constructorsEugene Sandulenko
svn-id: r51936
2010-07-17Remove PalmOS portMax Horn
svn-id: r50964
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2009-10-09Fixed all memory leaks as far as the initial title screenPaul Gilbert
svn-id: r44814
2009-10-09Set up a basic tracing system for all memory allocations to help track down ↵Paul Gilbert
memory leaks svn-id: r44808
2009-09-24Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings ↵Filippos Karapetis
and issues in compilers which don't support NORETURN svn-id: r44314
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
svn-id: r44299
2009-09-14Add preliminary support for German Amiga version.Johannes Schickel
svn-id: r44077
2009-08-24Bugfix for freeze when the in-game Pause 'P' key is usedPaul Gilbert
svn-id: r43690
2009-08-09Removed redundant code related to Midi handlingPaul Gilbert
svn-id: r43171
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
svn-id: r42370
2009-07-11Active background screens are now properly freed when the game exitsPaul Gilbert
svn-id: r42369
2009-06-30Made the music/sfx volume settings actually affect the in-game music/sfx volumePaul Gilbert
svn-id: r41975
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506
2009-05-31Slowed down the game to match the original, and introduced the ability to ↵Paul Gilbert
alter game speed using the keypad +/- keys svn-id: r41064
2009-05-28Replaced the original implementation of walk box handling with a cleaner, ↵Paul Gilbert
structure array based one svn-id: r40954
2009-05-13Reintroduced language string lists as a fallback for DELPHINE.LNG, since not ↵Paul Gilbert
all versions have this file svn-id: r40522
2009-05-13Moved the construction of _sound and _music to the constructor, in case the ↵Paul Gilbert
run() method exits before initiaze is called svn-id: r40520
2009-04-18Added support for the global menu save/loading, and changed the savegame ↵Paul Gilbert
format to store the savegame name and thumbnail svn-id: r39979
2009-04-05Created stub manager class for sound effectsPaul Gilbert
svn-id: r39856
2009-04-01Laid the basics for music handlingPaul Gilbert
svn-id: r39786
2009-03-07Fixed some method parameters, changed the main loop to a method of the ↵Paul Gilbert
engine class, and moved the frame delay code to the main loop to make the game more responsive to events svn-id: r39180
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-02-19In progress work on cleaning up the font system - giving proper variable ↵Paul Gilbert
names, types, and converted memory accesses to endian safe structures svn-id: r38540
2009-02-14Changed the list of language dependant strings from being hard-coded to ↵Paul Gilbert
dynamically being loaded from the 'delphine.lng' file svn-id: r36317
2009-02-11Added debugger consolePaul Gilbert
svn-id: r36259
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-25Minor cleanup and changed g_cruise to _vm for consistencyPaul Gilbert
svn-id: r36050
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
svn-id: r35870
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine ↵Max Horn
constructor svn-id: r30871
2007-12-27Early pathfindingVincent Hamm
svn-id: r30012
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-18Fix loading savegame from original interpreterVincent Hamm
svn-id: r29901