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path: root/engines/cruise/cruise_main.cpp
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2009-07-14Bugfix to cursor updates - it previously required that both X and Y ↵Paul Gilbert
positions had changed before a cursor change could occur svn-id: r42472
2009-07-12Added support for sub-relation message types - this fixes trying to attach ↵Paul Gilbert
the chain to the hook on the deck svn-id: r42405
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
svn-id: r42197
2009-07-07Bugfix so the game speed will correctly change after showing the credits ↵Paul Gilbert
when the game is restarted svn-id: r42196
2009-07-06Removed all the current special cases coding for user (mouse press) waiting, ↵Paul Gilbert
and reimplemented it exactly the way the original did svn-id: r42173
2009-07-03Bugfix for displaying text messages when an auto tracking (cut-scene) ↵Paul Gilbert
changes to a user wait svn-id: r42048
2009-06-21Changed .SPL (sound effect) loading to load the Adlib version of sound ↵Paul Gilbert
effects - sound effects now work svn-id: r41725
2009-06-21Bugfixes to pre-loading and handling of resources such as sound filesPaul Gilbert
svn-id: r41724
2009-06-10Added support for loading savegames from the launcherPaul Gilbert
svn-id: r41424
2009-06-06Disabled the execution of scripts when doing a user wait - this prevents ↵Paul Gilbert
animated backgrounds from jerking to new positions once the mouse has been pressed svn-id: r41210
2009-06-06Bugfix to show the title screen at the correct speed when restarting the gamePaul Gilbert
svn-id: r41208
2009-06-06Bugfix for display when multiple user waits follow each otherPaul Gilbert
svn-id: r41207
2009-06-05Tweaks to the code that pauses for a mouse press when displaying many text ↵Paul Gilbert
messages svn-id: r41196
2009-06-01Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to ↵Joost Peters
clarify that flipping only occurs on LE systems + some related cleanup. svn-id: r41107
2009-06-01Replaced loadShort/saveShort functions with applicable endian macrosPaul Gilbert
svn-id: r41097
2009-05-31Slowed down the game to match the original, and introduced the ability to ↵Paul Gilbert
alter game speed using the keypad +/- keys svn-id: r41064
2009-05-31Merged the wait for mouse press event loop into the main loop, fixing ↵Paul Gilbert
animation glitch and enabling pausing, player menu, and exiting the game when waiting for a mouse press svn-id: r41063
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-30Bugfix to keep ScummVM responsive even when the displayOn variable is set to ↵Paul Gilbert
false svn-id: r41017
2009-05-29Bugfix for screen redrawing when waiting for mouse click - this fixes a ↵Paul Gilbert
blank screen at 3:00pm svn-id: r40981
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-17Endian fix in script data accessPaul Gilbert
svn-id: r40641
2009-05-17Properly named the dialog menu item 'selected' fieldPaul Gilbert
svn-id: r40632
2009-05-15Converted various printf statements to use debug, warning, and error.Paul Gilbert
svn-id: r40588
2009-05-12Changed the hardcoded 'Parler de..' string in the conversation dialog to use ↵Paul Gilbert
the correct language string svn-id: r40477
2009-04-18Added support for the global menu save/loading, and changed the savegame ↵Paul Gilbert
format to store the savegame name and thumbnail svn-id: r39979
2009-04-05Implemented many of the remaining library functionsPaul Gilbert
svn-id: r39857
2009-04-04Replaced all occurrences of the constant '257' with the existing constant ↵Paul Gilbert
'NUM_FILE_ENTRIES' svn-id: r39824
2009-04-01Laid the basics for music handlingPaul Gilbert
svn-id: r39786
2009-03-16Code formatting, added further constant references, and corrected method ↵Paul Gilbert
signatures svn-id: r39445
2009-03-07Fixed some method parameters, changed the main loop to a method of the ↵Paul Gilbert
engine class, and moved the frame delay code to the main loop to make the game more responsive to events svn-id: r39180
2009-03-03Corrected click handling when a text message is displaying to properly ↵Paul Gilbert
dismiss the text, rather than trying to immediately perform another action svn-id: r39088
2009-03-03Changed the int16[5] array used in pathfinding to a structure with ↵Paul Gilbert
explicitly named fields svn-id: r39087
2009-03-02Formatting fixes, and added extra constants and function name correctionsPaul Gilbert
svn-id: r39063
2009-03-01Implemented proper support for the Pause 'p' key Paul Gilbert
svn-id: r38995
2009-02-19Initial work on correct engine pausingPaul Gilbert
svn-id: r38541
2009-02-14Changed the list of language dependant strings from being hard-coded to ↵Paul Gilbert
dynamically being loaded from the 'delphine.lng' file svn-id: r36317
2009-02-11Added debugger consolePaul Gilbert
svn-id: r36259
2009-02-10Cleaned up the input loop, using ScummVM keycode constants and some newly ↵Paul Gilbert
defined constants svn-id: r36255
2009-02-09Changed the save/load process to use a common serialiserPaul Gilbert
svn-id: r36253
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-25Introduced a static string list for language dependant strings, and changed ↵Paul Gilbert
the options and inventory menus to use it svn-id: r36051
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
svn-id: r35870
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
svn-id: r35542
2008-09-21Patch #2054467: CRUISE: 64bits fixesEugene Sandulenko
svn-id: r34622
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-27Early pathfindingVincent Hamm
svn-id: r30012
2007-12-25Muting the compiler :PSven Hesse
svn-id: r29991
2007-12-25Fix inputVincent Hamm
Fix timming svn-id: r29990
2007-12-25Fix palette issuesVincent Hamm
svn-id: r29989