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path: root/engines/cruise/cruise_main.cpp
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2009-05-12Changed the hardcoded 'Parler de..' string in the conversation dialog to use ↵Paul Gilbert
the correct language string svn-id: r40477
2009-04-18Added support for the global menu save/loading, and changed the savegame ↵Paul Gilbert
format to store the savegame name and thumbnail svn-id: r39979
2009-04-05Implemented many of the remaining library functionsPaul Gilbert
svn-id: r39857
2009-04-04Replaced all occurrences of the constant '257' with the existing constant ↵Paul Gilbert
'NUM_FILE_ENTRIES' svn-id: r39824
2009-04-01Laid the basics for music handlingPaul Gilbert
svn-id: r39786
2009-03-16Code formatting, added further constant references, and corrected method ↵Paul Gilbert
signatures svn-id: r39445
2009-03-07Fixed some method parameters, changed the main loop to a method of the ↵Paul Gilbert
engine class, and moved the frame delay code to the main loop to make the game more responsive to events svn-id: r39180
2009-03-03Corrected click handling when a text message is displaying to properly ↵Paul Gilbert
dismiss the text, rather than trying to immediately perform another action svn-id: r39088
2009-03-03Changed the int16[5] array used in pathfinding to a structure with ↵Paul Gilbert
explicitly named fields svn-id: r39087
2009-03-02Formatting fixes, and added extra constants and function name correctionsPaul Gilbert
svn-id: r39063
2009-03-01Implemented proper support for the Pause 'p' key Paul Gilbert
svn-id: r38995
2009-02-19Initial work on correct engine pausingPaul Gilbert
svn-id: r38541
2009-02-14Changed the list of language dependant strings from being hard-coded to ↵Paul Gilbert
dynamically being loaded from the 'delphine.lng' file svn-id: r36317
2009-02-11Added debugger consolePaul Gilbert
svn-id: r36259
2009-02-10Cleaned up the input loop, using ScummVM keycode constants and some newly ↵Paul Gilbert
defined constants svn-id: r36255
2009-02-09Changed the save/load process to use a common serialiserPaul Gilbert
svn-id: r36253
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-25Introduced a static string list for language dependant strings, and changed ↵Paul Gilbert
the options and inventory menus to use it svn-id: r36051
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
svn-id: r35870
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
svn-id: r35542
2008-09-21Patch #2054467: CRUISE: 64bits fixesEugene Sandulenko
svn-id: r34622
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-27Early pathfindingVincent Hamm
svn-id: r30012
2007-12-25Muting the compiler :PSven Hesse
svn-id: r29991
2007-12-25Fix inputVincent Hamm
Fix timming svn-id: r29990
2007-12-25Fix palette issuesVincent Hamm
svn-id: r29989
2007-12-25Fix title screen regressionVincent Hamm
svn-id: r29988
2007-12-24Fix background save/restoreVincent Hamm
svn-id: r29979
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-20Fix compiler warningsMax Horn
svn-id: r29922
2007-12-20Multiple fix/cleanupVincent Hamm
One bug remains before the game is completable without hack svn-id: r29920
2007-12-18Fix loading savegame from original interpreterVincent Hamm
svn-id: r29901
2007-12-17Fix dangling pointerVincent Hamm
Fix low color background Fix input svn-id: r29897
2007-11-11Silencing some warningsMax Horn
svn-id: r29479
2007-11-11Menu display fixVincent Hamm
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
2007-11-11Implement dialoguesVincent Hamm
Detect french 256 colors version svn-id: r29473
2007-11-10Fix relocation of objects relationsVincent Hamm
svn-id: r29472
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29470
2007-11-10Fix boggus object stateVincent Hamm
svn-id: r29469
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29468
2007-11-10-Cleanup stringsVincent Hamm
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467
2007-11-08Cleanup load savegame from original interpreterVincent Hamm
svn-id: r29453
2007-11-05Muting the compiler :PSven Hesse
svn-id: r29425
2007-11-05Implement polygon and sprite maskingVincent Hamm
svn-id: r29422
2007-11-04Some code formating fixesSven Hesse
svn-id: r29409
2007-11-04Some more script functionsVincent Hamm
svn-id: r29408
2007-11-04Click on polygon detectionVincent Hamm
Object menu fix for doors svn-id: r29395
2007-10-29Implement more object inputVincent Hamm
svn-id: r29317
2007-10-29Commenting out the unused variables x and y to mute GCC :PSven Hesse
svn-id: r29314
2007-10-29Add more object menu controlsVincent Hamm
svn-id: r29312