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path: root/engines/cruise/detection.cpp
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2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25CRUISE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26CRUISE: Only request actual save slots in listSaves.Johannes Schickel
2014-02-18CRUISE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17CRUISE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2013-06-18CRUISE: Remove useless fields in CRUISEGameDescriptionStrangerke
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-07-03CRUISE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-05-14CRUISE: Correct Italian detection entryFabio Battaglia
Actually mark Amiga italian detection entry as Italian
2012-05-14CRUISE: Add detection entry for Amiga Italian verFabio Battaglia
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10CRUISE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-14ALL: colour -> colorMax Horn
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-04cruise: add detection entry for Amiga English US GOLD versionFabio Battaglia
svn-id: r48160
2010-02-13Cruise detection entry for english AtariST KixxXL editionFabio Battaglia
svn-id: r48045
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-09-14Add preliminary support for German Amiga version.Johannes Schickel
svn-id: r44077
2009-08-24Added code to launch the GMM save/load dialogues from the in-game Player ↵Paul Gilbert
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685
2009-08-16Added detection entry for the UK 16 colour versionPaul Gilbert
svn-id: r43434
2009-08-15Added Dirty Rect handling functionalityPaul Gilbert
svn-id: r43406
2009-06-10Added support for loading savegames from the launcherPaul Gilbert
svn-id: r41424
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-06-01Capitalize the C in CorpseJoost Peters
svn-id: r41110
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-17Removed the obsolete game Id list - it seems redundant, and stops the ↵Paul Gilbert
warning message coming up about Target 'cruise' upgraded to 'cruise' svn-id: r40633
2009-05-05Added detection entry for the German 16-colour version, which was included onTorbjörn Andersson
the "Classic Collection" CD I just bought. svn-id: r40330
2009-04-18Added support for the global menu save/loading, and changed the savegame ↵Paul Gilbert
format to store the savegame name and thumbnail svn-id: r39979
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-16Fixed class indentionMax Horn
svn-id: r35871
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
svn-id: r35870
2009-01-02Add German, Italian and Spanish VGA versions of Cruise for a Corpse.Travis Howell
svn-id: r35669
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119