Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-07 | Removed the shooting workaround delay - the overlay number can vary, so it ↵ | Paul Gilbert | |
isn't a reliable way of identifying the specific message svn-id: r42205 | |||
2009-07-07 | Fix to the return values of the Op_GetMouseButton library function now ↵ | Paul Gilbert | |
allows the game's "Fisticuffs path" to work properly svn-id: r42199 | |||
2009-07-07 | Added workaround to briefly pause when displaying the first message of the ↵ | Paul Gilbert | |
shooting cut-scene, so it can be read properly svn-id: r42198 | |||
2009-07-06 | Bugfix for node enabling/disabling, which was previously allowing the player ↵ | Paul Gilbert | |
to walk through closed doors and into the walls svn-id: r42162 | |||
2009-06-24 | Silence unsued variables warnings. | Johannes Schickel | |
svn-id: r41827 | |||
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵ | Paul Gilbert | |
the channel parameter to the given library routine) svn-id: r41787 | |||
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert | |
svn-id: r41763 | |||
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a ↵ | Paul Gilbert | |
dummy variable and never actually changed the volume svn-id: r41748 | |||
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert | |
svn-id: r41726 | |||
2009-06-21 | Bugfixes to pre-loading and handling of resources such as sound files | Paul Gilbert | |
svn-id: r41724 | |||
2009-06-20 | Implemented the library function Op_SongExist | Paul Gilbert | |
svn-id: r41703 | |||
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code ↵ | Paul Gilbert | |
(note that the music played isn't yet correct, though) svn-id: r41506 | |||
2009-06-10 | Added variable to savegame format so that savegames can be correctly loaded ↵ | Paul Gilbert | |
from the ScummVM launcher svn-id: r41423 | |||
2009-06-01 | Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to ↵ | Joost Peters | |
clarify that flipping only occurs on LE systems + some related cleanup. svn-id: r41107 | |||
2009-06-01 | Removed some out of date TODO's | Paul Gilbert | |
svn-id: r41098 | |||
2009-06-01 | Replaced loadShort/saveShort functions with applicable endian macros | Paul Gilbert | |
svn-id: r41097 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-16 | Fixed incorrect pathfinding data entry being deleted when a temporary actor ↵ | Paul Gilbert | |
animation is removed svn-id: r40615 | |||
2009-05-15 | Converted various printf statements to use debug, warning, and error. | Paul Gilbert | |
svn-id: r40588 | |||
2009-04-18 | Added support for the global menu save/loading, and changed the savegame ↵ | Paul Gilbert | |
format to store the savegame name and thumbnail svn-id: r39979 | |||
2009-04-05 | Apart from a "const", the volume() and getVolume() function were identical. | Torbjörn Andersson | |
Removed the volume() function. svn-id: r39868 | |||
2009-04-05 | Implemented many of the remaining library functions | Paul Gilbert | |
svn-id: r39857 | |||
2009-04-04 | Replaced all occurrences of the constant '257' with the existing constant ↵ | Paul Gilbert | |
'NUM_FILE_ENTRIES' svn-id: r39824 | |||
2009-04-03 | Fixed incorrect palette range usage so room fade-ins happen correctly | Paul Gilbert | |
svn-id: r39822 | |||
2009-04-01 | Fix compilation via manually implementing strToUpper, instead of relying on ↵ | Johannes Schickel | |
strupr. svn-id: r39791 | |||
2009-04-01 | Laid the basics for music handling | Paul Gilbert | |
svn-id: r39786 | |||
2009-03-26 | Corrected the positions of two library functions in the library function list | Paul Gilbert | |
svn-id: r39699 | |||
2009-03-16 | Code formatting, added further constant references, and corrected method ↵ | Paul Gilbert | |
signatures svn-id: r39445 | |||
2009-03-02 | Formatting fixes, and added extra constants and function name corrections | Paul Gilbert | |
svn-id: r39063 | |||
2009-03-01 | Added an explicit clearing of all animation fields for new animations - this ↵ | Paul Gilbert | |
fixes a problem where the player could disappear if he had to rotate to face a selected object svn-id: r39019 | |||
2009-03-01 | Implemented proper support for the Pause 'p' key | Paul Gilbert | |
svn-id: r38995 | |||
2009-02-19 | Moved a set of static arrays into the staticres.cpp file | Paul Gilbert | |
svn-id: r38539 | |||
2009-01-25 | Minor cleanup and changed g_cruise to _vm for consistency | Paul Gilbert | |
svn-id: r36050 | |||
2009-01-16 | Code formatting fixes, automatically performed by astyle | Max Horn | |
svn-id: r35870 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2007-12-27 | Nearly working pathfinder | Vincent Hamm | |
svn-id: r30015 | |||
2007-12-27 | Early pathfinding | Vincent Hamm | |
svn-id: r30012 | |||
2007-12-25 | Fix input | Vincent Hamm | |
Fix timming svn-id: r29990 | |||
2007-12-25 | Fix palette issues | Vincent Hamm | |
svn-id: r29989 | |||
2007-12-25 | Fix title screen regression | Vincent Hamm | |
svn-id: r29988 | |||
2007-12-24 | Fix background save/restore | Vincent Hamm | |
svn-id: r29979 | |||
2007-12-24 | -Fade in/fade out | Vincent Hamm | |
-Implement background mode 5 svn-id: r29968 | |||
2007-12-20 | Fix palette manipulation code | Vincent Hamm | |
Add one missing opcode svn-id: r29928 | |||
2007-12-20 | Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read. | Torbjörn Andersson | |
svn-id: r29926 | |||
2007-12-20 | Fix title screen line drawing code | Vincent Hamm | |
svn-id: r29925 | |||
2007-12-20 | Multiple fix/cleanup | Vincent Hamm | |
One bug remains before the game is completable without hack svn-id: r29920 | |||
2007-12-18 | Fix loading savegame from original interpreter | Vincent Hamm | |
svn-id: r29901 | |||
2007-12-17 | Fix dangling pointer | Vincent Hamm | |
Fix low color background Fix input svn-id: r29897 | |||
2007-11-11 | Menu display fix | Vincent Hamm | |
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478 | |||
2007-11-11 | Implement dialogues | Vincent Hamm | |
Detect french 256 colors version svn-id: r29473 |