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path: root/engines/cruise/function.cpp
AgeCommit message (Collapse)Author
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it ↵Paul Gilbert
isn't a reliable way of identifying the specific message svn-id: r42205
2009-07-07Fix to the return values of the Op_GetMouseButton library function now ↵Paul Gilbert
allows the game's "Fisticuffs path" to work properly svn-id: r42199
2009-07-07Added workaround to briefly pause when displaying the first message of the ↵Paul Gilbert
shooting cut-scene, so it can be read properly svn-id: r42198
2009-07-06Bugfix for node enabling/disabling, which was previously allowing the player ↵Paul Gilbert
to walk through closed doors and into the walls svn-id: r42162
2009-06-24Silence unsued variables warnings.Johannes Schickel
svn-id: r41827
2009-06-23Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵Paul Gilbert
the channel parameter to the given library routine) svn-id: r41787
2009-06-22Removed redundant variation of the routine to play sound effectsPaul Gilbert
svn-id: r41763
2009-06-22Implemented the Op_SetVolume method like the original, which simply set a ↵Paul Gilbert
dummy variable and never actually changed the volume svn-id: r41748
2009-06-21Minor fixes to the individual note playing codePaul Gilbert
svn-id: r41726
2009-06-21Bugfixes to pre-loading and handling of resources such as sound filesPaul Gilbert
svn-id: r41724
2009-06-20Implemented the library function Op_SongExistPaul Gilbert
svn-id: r41703
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506
2009-06-10Added variable to savegame format so that savegames can be correctly loaded ↵Paul Gilbert
from the ScummVM launcher svn-id: r41423
2009-06-01Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to ↵Joost Peters
clarify that flipping only occurs on LE systems + some related cleanup. svn-id: r41107
2009-06-01Removed some out of date TODO'sPaul Gilbert
svn-id: r41098
2009-06-01Replaced loadShort/saveShort functions with applicable endian macrosPaul Gilbert
svn-id: r41097
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-16Fixed incorrect pathfinding data entry being deleted when a temporary actor ↵Paul Gilbert
animation is removed svn-id: r40615
2009-05-15Converted various printf statements to use debug, warning, and error.Paul Gilbert
svn-id: r40588
2009-04-18Added support for the global menu save/loading, and changed the savegame ↵Paul Gilbert
format to store the savegame name and thumbnail svn-id: r39979
2009-04-05Apart from a "const", the volume() and getVolume() function were identical.Torbjörn Andersson
Removed the volume() function. svn-id: r39868
2009-04-05Implemented many of the remaining library functionsPaul Gilbert
svn-id: r39857
2009-04-04Replaced all occurrences of the constant '257' with the existing constant ↵Paul Gilbert
'NUM_FILE_ENTRIES' svn-id: r39824
2009-04-03Fixed incorrect palette range usage so room fade-ins happen correctlyPaul Gilbert
svn-id: r39822
2009-04-01Fix compilation via manually implementing strToUpper, instead of relying on ↵Johannes Schickel
strupr. svn-id: r39791
2009-04-01Laid the basics for music handlingPaul Gilbert
svn-id: r39786
2009-03-26Corrected the positions of two library functions in the library function listPaul Gilbert
svn-id: r39699
2009-03-16Code formatting, added further constant references, and corrected method ↵Paul Gilbert
signatures svn-id: r39445
2009-03-02Formatting fixes, and added extra constants and function name correctionsPaul Gilbert
svn-id: r39063
2009-03-01Added an explicit clearing of all animation fields for new animations - this ↵Paul Gilbert
fixes a problem where the player could disappear if he had to rotate to face a selected object svn-id: r39019
2009-03-01Implemented proper support for the Pause 'p' key Paul Gilbert
svn-id: r38995
2009-02-19Moved a set of static arrays into the staticres.cpp filePaul Gilbert
svn-id: r38539
2009-01-25Minor cleanup and changed g_cruise to _vm for consistencyPaul Gilbert
svn-id: r36050
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
svn-id: r35870
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-27Nearly working pathfinderVincent Hamm
svn-id: r30015
2007-12-27Early pathfindingVincent Hamm
svn-id: r30012
2007-12-25Fix inputVincent Hamm
Fix timming svn-id: r29990
2007-12-25Fix palette issuesVincent Hamm
svn-id: r29989
2007-12-25Fix title screen regressionVincent Hamm
svn-id: r29988
2007-12-24Fix background save/restoreVincent Hamm
svn-id: r29979
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-20Fix palette manipulation codeVincent Hamm
Add one missing opcode svn-id: r29928
2007-12-20Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read.Torbjörn Andersson
svn-id: r29926
2007-12-20Fix title screen line drawing codeVincent Hamm
svn-id: r29925
2007-12-20Multiple fix/cleanupVincent Hamm
One bug remains before the game is completable without hack svn-id: r29920
2007-12-18Fix loading savegame from original interpreterVincent Hamm
svn-id: r29901
2007-12-17Fix dangling pointerVincent Hamm
Fix low color background Fix input svn-id: r29897
2007-11-11Menu display fixVincent Hamm
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
2007-11-11Implement dialoguesVincent Hamm
Detect french 256 colors version svn-id: r29473