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path: root/engines/cruise/gfxModule.h
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2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
svn-id: r42370
2009-04-03Fixed incorrect palette range usage so room fade-ins happen correctlyPaul Gilbert
svn-id: r39822
2009-03-16Code formatting, added further constant references, and corrected method ↵Paul Gilbert
signatures svn-id: r39445
2009-03-01Cleaned up parts of the font display system. Note: Cruise used two almost ↵Paul Gilbert
identical routines for text display - one which creates a draw structure, and the other draws directly to the screen. Since there don't seem to be any other differences, the immediate draw version has been changed to use the rendering version and then draw the results svn-id: r38994
2009-02-19Initial work on correct engine pausingPaul Gilbert
svn-id: r38541
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-12simplify gfxModuleData_field_60, sync with cine codeGregory Montoir
svn-id: r29837
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-10Removed lot of unnecessary typedefs; added a NUM_PERSONS constant; renamed ↵Max Horn
_X/_Y vars to avoid conflicts with system headers on various systems (see bug #1716109) svn-id: r26798
2007-04-29Only update the backend's palette when necessary, since doing this triggers aTorbjörn Andersson
full redraw. (We still do that by updating the entire screen every frame, but that could possibly change in the future.) As an added bonus, I can now see all the glitches of the English version's intro in full ScummTechniVMColor. :-) svn-id: r26672
2007-04-27Fix code formatting (partially) and guard defines in includes.Eugene Sandulenko
svn-id: r26631
2007-04-27Add cruise source code for scummvmVincent Hamm
svn-id: r26605