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path: root/engines/cruise/mainDraw.h
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2009-03-07Fixed some method parameters, changed the main loop to a method of the ↵Paul Gilbert
engine class, and moved the frame delay code to the main loop to make the game more responsive to events svn-id: r39180
2009-03-01Cleaned up parts of the font display system. Note: Cruise used two almost ↵Paul Gilbert
identical routines for text display - one which creates a draw structure, and the other draws directly to the screen. Since there don't seem to be any other differences, the immediate draw version has been changed to use the rendering version and then draw the results svn-id: r38994
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-11-10-Cleanup stringsVincent Hamm
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467
2007-11-05Implement polygon and sprite maskingVincent Hamm
svn-id: r29422
2007-11-04Click on polygon detectionVincent Hamm
Object menu fix for doors svn-id: r29395
2007-11-03Fix buildVincent Hamm
svn-id: r29391
2007-11-01Small cleanupsVincent Hamm
svn-id: r29352
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-27Fix code formatting (partially) and guard defines in includes.Eugene Sandulenko
svn-id: r26631
2007-04-27CleanupVincent Hamm
svn-id: r26624
2007-04-27Add cruise source code for scummvmVincent Hamm
svn-id: r26605