Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-21 | CRUISE: Fix Memory Accesses Errors and Leaks Reported By Valgrind | David Turner | |
Most of these fixes are fairly simple, though the clamping of ArrayStates accesses in object.cpp _might_ cause regressions. None are obvious on basic playtest check, but the game will need a full playtest. svn-id: r54408 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2010-01-08 | Switch Mixer::playInputStream to use DisposeAfterUse::Flag | Max Horn | |
svn-id: r47182 | |||
2009-10-10 | Further memory leak fixes | Paul Gilbert | |
svn-id: r44861 | |||
2009-10-09 | Set up a basic tracing system for all memory allocations to help track down ↵ | Paul Gilbert | |
memory leaks svn-id: r44808 | |||
2009-08-03 | Bugfix to correctly reset the music tempo when loading a savegame | Paul Gilbert | |
svn-id: r43023 | |||
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert | |
svn-id: r41975 | |||
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵ | Paul Gilbert | |
the channel parameter to the given library routine) svn-id: r41787 | |||
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert | |
svn-id: r41763 | |||
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert | |
svn-id: r41749 | |||
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a ↵ | Paul Gilbert | |
dummy variable and never actually changed the volume svn-id: r41748 | |||
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert | |
svn-id: r41726 | |||
2009-06-20 | Added proper saving of music state to savegames so music resumes when a ↵ | Paul Gilbert | |
savegame is loaded. svn-id: r41702 | |||
2009-06-20 | Finally tracked down the difference/bug in the music playing code - music ↵ | Paul Gilbert | |
playback now works svn-id: r41700 | |||
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert | |
svn-id: r41630 | |||
2009-06-14 | Fix unused variable warning. | Johannes Schickel | |
svn-id: r41507 | |||
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code ↵ | Paul Gilbert | |
(note that the music played isn't yet correct, though) svn-id: r41506 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-19 | Improved Common::Serializer in several ways: | Max Horn | |
* Added support versioned serialization * Added a convenience API for handling 'magic IDs' transparently * Exposed the err()/clearErr() methods of the underlying streams * Added a basic unit test for versioned loading (more should be added, in particular for saving) * Removed the syncString(char *, uint16) alias for syncBytes(byte *buf, uint32 size) svn-id: r40723 | |||
2009-05-12 | Fixed what looks like an obvious error in loadSong() that Valgrind caught. | Torbjörn Andersson | |
svn-id: r40504 | |||
2009-04-05 | Created stub manager class for sound effects | Paul Gilbert | |
svn-id: r39856 | |||
2009-04-01 | Fix warnings. | Johannes Schickel | |
svn-id: r39790 | |||
2009-04-01 | Laid the basics for music handling | Paul Gilbert | |
svn-id: r39788 |