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path: root/engines/cruise/sound.h
AgeCommit message (Collapse)Author
2009-06-30Made the music/sfx volume settings actually affect the in-game music/sfx volumePaul Gilbert
svn-id: r41975
2009-06-23Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵Paul Gilbert
the channel parameter to the given library routine) svn-id: r41787
2009-06-22Removed redundant variation of the routine to play sound effectsPaul Gilbert
svn-id: r41763
2009-06-22Implemented the Op_SetVolume method like the original, which simply set a ↵Paul Gilbert
dummy variable and never actually changed the volume svn-id: r41748
2009-06-21Minor fixes to the individual note playing codePaul Gilbert
svn-id: r41726
2009-06-20Added proper saving of music state to savegames so music resumes when a ↵Paul Gilbert
savegame is loaded. svn-id: r41702
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-04-05Apart from a "const", the volume() and getVolume() function were identical.Torbjörn Andersson
Removed the volume() function. svn-id: r39868
2009-04-05Created stub manager class for sound effectsPaul Gilbert
svn-id: r39856
2009-04-01Laid the basics for music handlingPaul Gilbert
svn-id: r39788