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2011-01-02JANITORIAL: Suppress some useless includesArnaud Boutonné
svn-id: r55091
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-11-21CRUISE: Slight formatting fix.Johannes Schickel
svn-id: r54409
2010-11-21CRUISE: Fix Memory Accesses Errors and Leaks Reported By ValgrindDavid Turner
Most of these fixes are fairly simple, though the clamping of ArrayStates accesses in object.cpp _might_ cause regressions. None are obvious on basic playtest check, but the game will need a full playtest. svn-id: r54408
2010-11-21CRUISE: Bugfix for #3064846 - Raoul appearing in Book screenPaul Gilbert
svn-id: r54405
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-17CRUISE: Corrected uninit read of _polyStruct in ctp.cpp:49 detected by Valgrind.David Turner
This occurred during intro playback and was due to _polyStruct not being initialised to NULL during engine construction/initialisation. svn-id: r54299
2010-11-07LURE: Convert printf to debug/warningMax Horn
Exception: The "decompiler" code still uses fopen/fprintf etc. but it is disabled by default, hence I am ignoring it for now. svn-id: r54108
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-15CRUISE: Replace some strncpy with strlcpy.Johannes Schickel
svn-id: r53495
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15CRUISE: Fix some code analysis warnings (bug #3087829)Eugene Sandulenko
svn-id: r53472
2010-09-12i18n: Translate the Save and Load buttons in cruiseThierry Crozat
This fix Fix bug #3064918 GUI: Save and Load button not translated in cruise svn-id: r52691
2010-08-09CRUISE: Eliminate global constructorsEugene Sandulenko
svn-id: r51936
2010-08-07LOL: added english floppy versionFlorian Kagerer
svn-id: r51834
2010-07-17Remove PalmOS portMax Horn
svn-id: r50964
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
2010-06-21Fixed some Cppcheck warnings. (There are plenty left, if anyone's wondering.)Torbjörn Andersson
svn-id: r50120
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218
2010-03-04cruise: add detection entry for Amiga English US GOLD versionFabio Battaglia
svn-id: r48160
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-20Added comment to explain pointer comparison. See r48092 and r48904.Nicola Mettifogo
svn-id: r48096
2010-02-20Put in a warning in case there is ever too long a background resource name ↵Paul Gilbert
when saving a game svn-id: r48095
2010-02-20Reverted commit 48092 - The comparison is explicitly intended to detect if ↵Paul Gilbert
the background table field was passed to the method, so it won't try to do a redundant copy to itself svn-id: r48094
2010-02-20strncpy does not always add a terminating zero, thus we need to do that on ↵Johannes Schickel
our own. svn-id: r48093
2010-02-20"const char *" strings should be compared via strcmp and not via !=/==.Johannes Schickel
svn-id: r48092
2010-02-19Increased the amount of space for storing background filenames to fix memory ↵Paul Gilbert
overflow svn-id: r48091
2010-02-13Cruise detection entry for english AtariST KixxXL editionFabio Battaglia
svn-id: r48045
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
svn-id: r47182
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵Max Horn
header common/types.h svn-id: r47180
2010-01-07The default keycolor for mouse pointers used to be 255.Marcus Comstedt
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
svn-id: r45233
2009-10-10Fixed memory leaks in savegame restoringPaul Gilbert
svn-id: r44863
2009-10-10Game now completely starts up without memory leaksPaul Gilbert
svn-id: r44862
2009-10-10Further memory leak fixesPaul Gilbert
svn-id: r44861
2009-10-09Fix warningMax Horn
svn-id: r44819