Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-05 | Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵ | Max Horn | |
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413 | |||
2008-03-14 | Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵ | Max Horn | |
Common::ADGameDescription instead) svn-id: r31121 | |||
2008-03-14 | Advanced Detector: Changed fallback detector from a callback function ↵ | Max Horn | |
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119 | |||
2008-02-15 | Merged lots of _mixer->isReady() warnings into a single one in Engine ↵ | Max Horn | |
constructor svn-id: r30871 | |||
2008-02-08 | Initial support for plugin types | Jordi Vilalta Prat | |
svn-id: r30825 | |||
2008-02-03 | Revised Engine plugin API to only provide a single func which returns a ↵ | Max Horn | |
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780 | |||
2008-02-03 | Changed "COMPATIBLITY" to "COMPATIBILITY". | Torbjörn Andersson | |
svn-id: r30754 | |||
2008-02-02 | Moved AdvancedMetaEngine to namespace Common | Max Horn | |
svn-id: r30736 | |||
2008-02-02 | Converted the remaining engines to use MetaEngine | Jordi Vilalta Prat | |
svn-id: r30728 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2007-12-27 | Muting the compiler (Sorry again, yaz0r :P) | Sven Hesse | |
svn-id: r30016 | |||
2007-12-27 | Nearly working pathfinder | Vincent Hamm | |
svn-id: r30015 | |||
2007-12-27 | Early pathfinding | Vincent Hamm | |
svn-id: r30012 | |||
2007-12-25 | Added FIXME regarding fopen usage | Max Horn | |
svn-id: r29993 | |||
2007-12-25 | Muting the compiler :P | Sven Hesse | |
svn-id: r29991 | |||
2007-12-25 | Fix input | Vincent Hamm | |
Fix timming svn-id: r29990 | |||
2007-12-25 | Fix palette issues | Vincent Hamm | |
svn-id: r29989 | |||
2007-12-25 | Fix title screen regression | Vincent Hamm | |
svn-id: r29988 | |||
2007-12-25 | Fix blinking character | Vincent Hamm | |
svn-id: r29987 | |||
2007-12-25 | Bunch of gfx fix | Vincent Hamm | |
svn-id: r29986 | |||
2007-12-25 | Fix cell sorting | Vincent Hamm | |
Fix palette loading svn-id: r29985 | |||
2007-12-24 | Fix background save/restore | Vincent Hamm | |
svn-id: r29979 | |||
2007-12-24 | Fix save/loading | Vincent Hamm | |
svn-id: r29977 | |||
2007-12-24 | Fix sprite mode 5 | Vincent Hamm | |
Fix backgroundIncrust system svn-id: r29970 | |||
2007-12-24 | -Fade in/fade out | Vincent Hamm | |
-Implement background mode 5 svn-id: r29968 | |||
2007-12-20 | Fix palette manipulation code | Vincent Hamm | |
Add one missing opcode svn-id: r29928 | |||
2007-12-20 | Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read. | Torbjörn Andersson | |
svn-id: r29926 | |||
2007-12-20 | Fix title screen line drawing code | Vincent Hamm | |
svn-id: r29925 | |||
2007-12-20 | Fix compiler warnings | Max Horn | |
svn-id: r29922 | |||
2007-12-20 | Multiple fix/cleanup | Vincent Hamm | |
One bug remains before the game is completable without hack svn-id: r29920 | |||
2007-12-18 | Fix loading savegame from original interpreter | Vincent Hamm | |
svn-id: r29901 | |||
2007-12-17 | Fix dangling pointer | Vincent Hamm | |
Fix low color background Fix input svn-id: r29897 | |||
2007-12-17 | Fix glitchy cell sorting | Vincent Hamm | |
svn-id: r29895 | |||
2007-12-12 | simplify gfxModuleData_field_60, sync with cine code | Gregory Montoir | |
svn-id: r29837 | |||
2007-12-11 | Changed some swaps to use the template SWAP | Filippos Karapetis | |
svn-id: r29829 | |||
2007-11-11 | Silencing some warnings | Max Horn | |
svn-id: r29479 | |||
2007-11-11 | Menu display fix | Vincent Hamm | |
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478 | |||
2007-11-11 | Implement dialogues | Vincent Hamm | |
Detect french 256 colors version svn-id: r29473 | |||
2007-11-10 | Fix relocation of objects relations | Vincent Hamm | |
svn-id: r29472 | |||
2007-11-10 | Muting the compiler :P | Sven Hesse | |
svn-id: r29470 | |||
2007-11-10 | Fix boggus object state | Vincent Hamm | |
svn-id: r29469 | |||
2007-11-10 | Muting the compiler :P | Sven Hesse | |
svn-id: r29468 | |||
2007-11-10 | -Cleanup strings | Vincent Hamm | |
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467 | |||
2007-11-08 | Cleanup load savegame from original interpreter | Vincent Hamm | |
svn-id: r29453 | |||
2007-11-05 | Muting the compiler :P | Sven Hesse | |
svn-id: r29425 | |||
2007-11-05 | Fix some 256color version issues | Vincent Hamm | |
svn-id: r29423 | |||
2007-11-05 | Implement polygon and sprite masking | Vincent Hamm | |
svn-id: r29422 | |||
2007-11-04 | Muting the compiler | Sven Hesse | |
svn-id: r29410 |