Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn | |
svn-id: r48359 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-03-10 | Silenced some harmless cppcheck warnings about unreachable code after a return. | Torbjörn Andersson | |
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218 | |||
2010-03-04 | cruise: add detection entry for Amiga English US GOLD version | Fabio Battaglia | |
svn-id: r48160 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-02-20 | Added comment to explain pointer comparison. See r48092 and r48904. | Nicola Mettifogo | |
svn-id: r48096 | |||
2010-02-20 | Put in a warning in case there is ever too long a background resource name ↵ | Paul Gilbert | |
when saving a game svn-id: r48095 | |||
2010-02-20 | Reverted commit 48092 - The comparison is explicitly intended to detect if ↵ | Paul Gilbert | |
the background table field was passed to the method, so it won't try to do a redundant copy to itself svn-id: r48094 | |||
2010-02-20 | strncpy does not always add a terminating zero, thus we need to do that on ↵ | Johannes Schickel | |
our own. svn-id: r48093 | |||
2010-02-20 | "const char *" strings should be compared via strcmp and not via !=/==. | Johannes Schickel | |
svn-id: r48092 | |||
2010-02-19 | Increased the amount of space for storing background filenames to fix memory ↵ | Paul Gilbert | |
overflow svn-id: r48091 | |||
2010-02-13 | Cruise detection entry for english AtariST KixxXL edition | Fabio Battaglia | |
svn-id: r48045 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2010-01-08 | Switch Mixer::playInputStream to use DisposeAfterUse::Flag | Max Horn | |
svn-id: r47182 | |||
2010-01-08 | Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵ | Max Horn | |
header common/types.h svn-id: r47180 | |||
2010-01-07 | The default keycolor for mouse pointers used to be 255. | Marcus Comstedt | |
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-18 | Introduced new type Common::DisposeAfterUse::Flag | Max Horn | |
svn-id: r45233 | |||
2009-10-10 | Fixed memory leaks in savegame restoring | Paul Gilbert | |
svn-id: r44863 | |||
2009-10-10 | Game now completely starts up without memory leaks | Paul Gilbert | |
svn-id: r44862 | |||
2009-10-10 | Further memory leak fixes | Paul Gilbert | |
svn-id: r44861 | |||
2009-10-09 | Fix warning | Max Horn | |
svn-id: r44819 | |||
2009-10-09 | Fixed all memory leaks as far as the initial title screen | Paul Gilbert | |
svn-id: r44814 | |||
2009-10-09 | Set up a basic tracing system for all memory allocations to help track down ↵ | Paul Gilbert | |
memory leaks svn-id: r44808 | |||
2009-10-03 | Added a +1 for dirty rectangle calculation so final column of changed area ↵ | Paul Gilbert | |
is included svn-id: r44551 | |||
2009-10-02 | Bugfix for dirty rects getting lost during room fade-ins | Paul Gilbert | |
svn-id: r44536 | |||
2009-09-26 | Bugfix for the dirty rects for drawn sprites when the sprite is partially ↵ | Paul Gilbert | |
off-screen svn-id: r44372 | |||
2009-09-26 | Dirty rects fix for pixels remaining on screen changes | Paul Gilbert | |
svn-id: r44371 | |||
2009-09-24 | Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings ↵ | Filippos Karapetis | |
and issues in compilers which don't support NORETURN svn-id: r44314 | |||
2009-09-24 | Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent ↵ | Filippos Karapetis | |
warnings and issues in compilers which don't support NORETURN svn-id: r44312 | |||
2009-09-24 | Changed createResFileEntry() to error out again | Filippos Karapetis | |
svn-id: r44301 | |||
2009-09-24 | Fixed some more warnings about unreachable code | Filippos Karapetis | |
svn-id: r44299 | |||
2009-09-24 | CRUISE: Fixed some warnings about unreachable code | Filippos Karapetis | |
svn-id: r44293 | |||
2009-09-23 | Removed redundant offset from dirty rect calculation logic | Paul Gilbert | |
svn-id: r44270 | |||
2009-09-14 | Add preliminary support for German Amiga version. | Johannes Schickel | |
svn-id: r44077 | |||
2009-09-11 | Added an experimental screen transition dirty rect calculation code which ↵ | Paul Gilbert | |
should make background changes faster on slower devices or when scalers are active svn-id: r44032 | |||
2009-09-11 | Bugfix for the boundaries of changing objects used for dirty rect calculations | Paul Gilbert | |
svn-id: r44031 | |||
2009-08-24 | Bugfix for freeze when the in-game Pause 'P' key is used | Paul Gilbert | |
svn-id: r43690 | |||
2009-08-24 | Added code to launch the GMM save/load dialogues from the in-game Player ↵ | Paul Gilbert | |
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685 | |||
2009-08-17 | Switched event loop while/do to do/while, to ensure event handling occurs ↵ | Paul Gilbert | |
even when the game is under heavy load svn-id: r43471 |