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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cruise
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Author
2009-07-05
Bugfix for word-wrapping of text, which sometimes failed for strings with spe...
Paul Gilbert
2009-07-03
Bugfix for displaying text messages when an auto tracking (cut-scene) changes...
Paul Gilbert
2009-07-03
Bugfix for loading savegames where the active resource file database isn't co...
Paul Gilbert
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-30
Made the music/sfx volume settings actually affect the in-game music/sfx volume
Paul Gilbert
2009-06-24
Silence unsued variables warnings.
Johannes Schickel
2009-06-23
Bugfixes to keep sound effects to channel #4 like the original (it ignores th...
Paul Gilbert
2009-06-22
Removed redundant variation of the routine to play sound effects
Paul Gilbert
2009-06-22
Added the dummy volume variable to the savegame format
Paul Gilbert
2009-06-22
Implemented the Op_SetVolume method like the original, which simply set a dum...
Paul Gilbert
2009-06-21
Minor fixes to the individual note playing code
Paul Gilbert
2009-06-21
Changed .SPL (sound effect) loading to load the Adlib version of sound effect...
Paul Gilbert
2009-06-21
Bugfixes to pre-loading and handling of resources such as sound files
Paul Gilbert
2009-06-20
Changed many file reads and manual conversions from endian format to instead ...
Paul Gilbert
2009-06-20
Implemented the library function Op_SongExist
Paul Gilbert
2009-06-20
Added proper saving of music state to savegames so music resumes when a saveg...
Paul Gilbert
2009-06-20
Bugfix to fade out any currently playing music when the game is restarted
Paul Gilbert
2009-06-20
Finally tracked down the difference/bug in the music playing code - music pla...
Paul Gilbert
2009-06-18
Removed redundant code that isn't used
Paul Gilbert
2009-06-14
Fix unused variable warning.
Johannes Schickel
2009-06-14
Beginnings of music support for Cruise, based on the cine engine sound code (...
Paul Gilbert
2009-06-10
Added support for loading savegames from the launcher
Paul Gilbert
2009-06-10
Added variable to savegame format so that savegames can be correctly loaded f...
Paul Gilbert
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
2009-06-06
Disabled the execution of scripts when doing a user wait - this prevents anim...
Paul Gilbert
2009-06-06
Bugfix to show the title screen at the correct speed when restarting the game
Paul Gilbert
2009-06-06
Bugfix for display when multiple user waits follow each other
Paul Gilbert
2009-06-05
Tweaks to the code that pauses for a mouse press when displaying many text me...
Paul Gilbert
2009-06-01
Capitalize the C in Corpse
Joost Peters
2009-06-01
change pathfinding variables from char to int8 to ensure signedness
Joost Peters
2009-06-01
don't use FROM_LE_* macros on font data, as it already is in native endianness
Joost Peters
2009-06-01
Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify...
Joost Peters
2009-06-01
Disabled an old script interpreter hack
Paul Gilbert
2009-06-01
Removed some out of date TODO's
Paul Gilbert
2009-06-01
Replaced loadShort/saveShort functions with applicable endian macros
Paul Gilbert
2009-06-01
Removed the remaining two FIXME's - my analysis of the data indicates no issu...
Paul Gilbert
2009-06-01
Converted the saving of perso structure data to proper endian-safe serialisation
Paul Gilbert
2009-05-31
Slowed down the game to match the original, and introduced the ability to alt...
Paul Gilbert
2009-05-31
Merged the wait for mouse press event loop into the main loop, fixing animati...
Paul Gilbert
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-30
Bugfix to keep ScummVM responsive even when the displayOn variable is set to ...
Paul Gilbert
2009-05-29
Changed SaveFileManager methods to take Common::String params (instead of cha...
Max Horn
2009-05-29
Reduced the word spacing width by one pixel to precisely match the original game
Paul Gilbert
2009-05-29
Bugfix for rendering text that caused corruption when the width was an odd nu...
Paul Gilbert
2009-05-29
Bugfix for screen redrawing when waiting for mouse click - this fixes a blank...
Paul Gilbert
2009-05-28
Fix for pathfinding bug that could occasionally stop the player from moving
Paul Gilbert
2009-05-28
Replaced the original implementation of walk box handling with a cleaner, str...
Paul Gilbert
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-24
Removed the line feed workaround, and added explicit int16 castings to the FR...
Paul Gilbert
2009-05-24
Fixed the display glitch associated with the animated handle in the engine room
Paul Gilbert
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