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2014-06-01CRUISE: More rework and renaming on the decompilerStrangerke
2014-06-01CRUISE: Start renaming opcodes in the Decompiler, some reworkStrangerke
2014-06-01CRUISE: Fix a CppCheck error in decompilerStrangerke
2014-06-01CRUISE: Fix a bug in the decompilerStrangerke
2014-06-01CRUISE: Reduce the scope of a variable, remove a useless incrementStrangerke
2014-06-01CRUISE: Comment out some useless codeStrangerke
2014-06-01CRUISE: Reduce the scope of some variables in actor and cruise_mainStrangerke
2014-06-01CRUISE: Reduce the scope of variables used in the for loopsStrangerke
2014-06-01CRUISE: error out in some cases where divide by zero is expectedStrangerke
2014-05-31CRUISE: Add a couple of safeguards to avoid potential division by zeroStrangerke
2014-05-31CRUISE: Replace some more strcpyStrangerke
2014-05-31CRUISE: Add some more safeguard in opcode functionsStrangerke
2014-05-31CRUISE: Add safeguards to some more string manipulationsStrangerke
2014-05-31CRUISE: Add safeguards to avoid a buffer overflow in linker and soundStrangerke
2014-05-30CRUISE: Add a safeguard to avoid a buffer overflowStrangerke
2014-05-27ALL: Make Debugger command function names conform to our guidelines.Johannes Schickel
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-02-18CRUISE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17CRUISE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-06-18CRUISE: Remove useless fields in CRUISEGameDescriptionStrangerke
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-26CRUISE: Plug memory lek. CID 1003917Eugene Sandulenko
2013-04-26CRUISE: Plug memory leak. CID 1003918Eugene Sandulenko
2013-02-23ALL: Fix typo (existant->existent)Willem Jan Palenstijn
2013-01-26JANITORIAL: Enforce "} // End of namespace" with a single space after }.Johannes Schickel
2012-12-04CRUISE: Correct missing comma and extra value in Spanish font table.D G Turner
The correction in 6046b8f1348a9a50ca09a257b5781a8ca2970d2d was not quite correct as this was caused by a missing comma. This didn't cause a compilation error as the code was still valid, just incorrect i.e. (0x80<newline>-1, gaves 0x7f). This fixes bug #3568616 - "CRUISE: Cruise for a Corpse Spanish - Incorrect character".
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-07-03CRUISE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-05-14CRUISE: Add italian language stringsFabio Battaglia
Add italian menu strings, taken from Italian Amiga version
2012-05-14CRUISE: Correct Italian detection entryFabio Battaglia
Actually mark Amiga italian detection entry as Italian
2012-05-14CRUISE: Add detection entry for Amiga Italian verFabio Battaglia
2012-04-21CRUISE: Fix update of background animations while waiting for user.D G Turner
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this.
2012-04-21CRUISE: Modification to main loop to update cursor, even in FastMode.D G Turner
This is the second part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. This removes the check for fastMode from the cursor update code and other code in this "idle" loop, and moves it down to qualifying only a few of the function calls.
2012-04-21CRUISE: Move cursor update to upper "idle" loop in main function.D G Turner
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions.
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2011-12-27CRUISE: Fix cppcheck warning about possible NULL pointer use.Torbjörn Andersson
2011-11-21CRUISE: Added explicit freeing of thumbnail surface pixelsPaul Gilbert
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
This makes the name match with the name of the STL function with the same behavior.