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AgeCommit message (Collapse)Author
2007-12-27Muting the compiler (Sorry again, yaz0r :P)Sven Hesse
svn-id: r30016
2007-12-27Nearly working pathfinderVincent Hamm
svn-id: r30015
2007-12-27Early pathfindingVincent Hamm
svn-id: r30012
2007-12-25Added FIXME regarding fopen usageMax Horn
svn-id: r29993
2007-12-25Muting the compiler :PSven Hesse
svn-id: r29991
2007-12-25Fix inputVincent Hamm
Fix timming svn-id: r29990
2007-12-25Fix palette issuesVincent Hamm
svn-id: r29989
2007-12-25Fix title screen regressionVincent Hamm
svn-id: r29988
2007-12-25Fix blinking characterVincent Hamm
svn-id: r29987
2007-12-25Bunch of gfx fixVincent Hamm
svn-id: r29986
2007-12-25Fix cell sortingVincent Hamm
Fix palette loading svn-id: r29985
2007-12-24Fix background save/restoreVincent Hamm
svn-id: r29979
2007-12-24Fix save/loadingVincent Hamm
svn-id: r29977
2007-12-24Fix sprite mode 5Vincent Hamm
Fix backgroundIncrust system svn-id: r29970
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-20Fix palette manipulation codeVincent Hamm
Add one missing opcode svn-id: r29928
2007-12-20Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read.Torbjörn Andersson
svn-id: r29926
2007-12-20Fix title screen line drawing codeVincent Hamm
svn-id: r29925
2007-12-20Fix compiler warningsMax Horn
svn-id: r29922
2007-12-20Multiple fix/cleanupVincent Hamm
One bug remains before the game is completable without hack svn-id: r29920
2007-12-18Fix loading savegame from original interpreterVincent Hamm
svn-id: r29901
2007-12-17Fix dangling pointerVincent Hamm
Fix low color background Fix input svn-id: r29897
2007-12-17Fix glitchy cell sortingVincent Hamm
svn-id: r29895
2007-12-12simplify gfxModuleData_field_60, sync with cine codeGregory Montoir
svn-id: r29837
2007-12-11Changed some swaps to use the template SWAPFilippos Karapetis
svn-id: r29829
2007-11-11Silencing some warningsMax Horn
svn-id: r29479
2007-11-11Menu display fixVincent Hamm
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
2007-11-11Implement dialoguesVincent Hamm
Detect french 256 colors version svn-id: r29473
2007-11-10Fix relocation of objects relationsVincent Hamm
svn-id: r29472
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29470
2007-11-10Fix boggus object stateVincent Hamm
svn-id: r29469
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29468
2007-11-10-Cleanup stringsVincent Hamm
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467
2007-11-08Cleanup load savegame from original interpreterVincent Hamm
svn-id: r29453
2007-11-05Muting the compiler :PSven Hesse
svn-id: r29425
2007-11-05Fix some 256color version issuesVincent Hamm
svn-id: r29423
2007-11-05Implement polygon and sprite maskingVincent Hamm
svn-id: r29422
2007-11-04Muting the compilerSven Hesse
svn-id: r29410
2007-11-04Some code formating fixesSven Hesse
svn-id: r29409
2007-11-04Some more script functionsVincent Hamm
svn-id: r29408
2007-11-04Fix a few script issuesVincent Hamm
svn-id: r29397
2007-11-04Click on polygon detectionVincent Hamm
Object menu fix for doors svn-id: r29395
2007-11-03More polygon fix (nearly pixel perfect...)Vincent Hamm
svn-id: r29393
2007-11-03Fix buildVincent Hamm
svn-id: r29391
2007-11-03More polygon fixVincent Hamm
svn-id: r29390
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-11-03Unleashing the polygon virus! (I.e. fixing a compiler warning and a, what I ↵Sven Hesse
think is a, logical error. Also changing swaps to use the template SWAP.) svn-id: r29385
2007-11-03Early polygon rewriteVincent Hamm
svn-id: r29383
2007-11-01Small cleanupsVincent Hamm
svn-id: r29352
2007-10-29Implement more object inputVincent Hamm
svn-id: r29317