Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-02-10 | CRYO: Remove leftover example engine code | Filippos Karapetis | |
2017-02-08 | CRYO: Fix several issues reported by coverity | Strangerke | |
2017-01-29 | CRYO: Remove a couple of unused class members | Strangerke | |
2017-01-25 | CRYO: Introduce debugger, remove console initialisation | Strangerke | |
2017-01-25 | CRYO: Move mouse and keyboard functions to CryoEngine, remove some useless ↵ | Strangerke | |
functions | |||
2017-01-25 | CRYO: More renaming | Strangerke | |
2017-01-25 | CRYO: Objectify View | Strangerke | |
2017-01-25 | CRYO: Fix regression, get rid of CLScreenView_CenterIn | Strangerke | |
2017-01-25 | CRYO: Move some functions from cryolib to HnmPlayer | Strangerke | |
2017-01-25 | CRYO: minor polishing | Strangerke | |
2017-01-25 | CRYO: remove some CryoLib functions, simplify some code | Strangerke | |
Also, reduce the use of g_ed | |||
2017-01-25 | CRYO: Renaming, replace rect_t by Common::Rect | Strangerke | |
2017-01-25 | CRYO: Added standard ScummVM headers | Eugene Sandulenko | |
2017-01-25 | CRYO: Refactor to avoid nested includes | Eugene Sandulenko | |
2017-01-25 | CRYO: Fix line endings | Eugene Sandulenko | |
2017-01-25 | CRYO: Prettify code with AStyle | Retro-Junk | |
2017-01-25 | CRYO: Lost Eden game engine initial commit | Retro-Junk | |