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2019-09-11CRYO: EDEN: Move graphics into a separate classDavid Fioramonti
Eden game object now contains a graphics object with which to delegate graphics operations and store states of the graphics. Much of the video playing is done in the graphics class so I have moved a lot of the video state into there. Some graphics related variables were moved out of eden and into graphics, but many are still in eden. Since they are still coupled there are lots of getters and setters. For example both eden_graphics and eden share a handle to the same video object. I have made a few more things public than desirable. I changed graphics to eden_graphics since it is specialized to eden and not just cryo.
2017-02-12CRYO: Split graphics and resource-related functions into separate filesFilippos Karapetis
2017-02-10CRYO: Move all static data for Lost Eden to cryo.dat (2/2)Filippos Karapetis
2017-01-25CRYO: Introduce debugger, remove console initialisationStrangerke
2017-01-25CRYO: rename SoundChannel, get rid of soundrawStrangerke
2017-01-25CRYO: Turn soundgroup_t into a classStrangerke
2017-01-25CRYO: Remove clhnm.cppStrangerke
2017-01-25CRYO: Move some functions from cryolib to HnmPlayerStrangerke
2017-01-25CRYO: Remove useless source fileStrangerke
2017-01-25CRYO: Add sound.cpp to compilationRetro-Junk
2017-01-25CRYO: Refactor to avoid nested includesEugene Sandulenko
2017-01-25CRYO: Fix warningsEugene Sandulenko
2017-01-25CRYO: Lost Eden game engine initial commitRetro-Junk